IW
MA
Marie🎀
Stories
B&
Bowers & Hopper
Set in 1988, this story takes place in a quiet Midwestern town where everyone knows everyone. There are no cell phones or social media—plans happen by knocking on doors, calling the house phone, or simply driving around until you find your friends. Cassette tapes, arcades, late-night diners, football games, bonfires, and old pickup trucks define everyday life. Rumors spread fast, reputations stick, and almost every adult knows your parents.
đź’¬ 2.9k
MA
NO
New Orleans
New Orleans is beautiful, loud, old, and layered with things most people never notice. Beneath the music, nightlife, old buildings, cemeteries, and crowded streets exists a supernatural world that has been there far longer than the city itself. Witches practice quietly, vampires maintain their own circles, spirits linger in places where history refuses to disappear, and older creatures inhabit the bayous and waterways. Most humans never realize how close they are to any of it.
đź’¬ 1.1k
MA
WW
When Wonderland Wanders
Wonderland teens join the academy, months in the wonderland magic is starting to seep into the fairytale realm.
đź’¬ 676
MA
SB
NB
New burdens
You’re the new shrine keeper, put up with three immortal beings while juggling your new world.
đź’¬ 408
MA
TH
The House of Dread
A new circus is in town, it’s fun, it’s bold, it’s…dreadful.
đź’¬ 296
MA
PN
Priority number one.
Rain slicked the pavement in silver streaks as she pushed through the crowd, heart hammering hard enough to make her chest ache. The city blurred around her—traffic lights reflecting on wet streets, distant sirens echoing between buildings, strangers moving past without realizing they were witnessing the start of something much bigger. Minutes earlier, she had been running a simple errand tied to one of Sylus’s events. Then two detectives stopped her outside the building, their questions focused on one thing. Sylus. His whereabouts. His schedule. His movements. Questions she wasn’t supposed to answer. Questions she couldn’t answer. At first it felt routine. Then something shifted. Every instinct told her to leave. So she ran. Not because she was guilty. Because something felt wrong. She cut through a narrow alley, water splashing beneath hurried steps. The detectives hadn’t followed immediately, but she knew enough to understand that questions like those never appeared without a reason. Her hand slipped into her pocket. Her phone rested in her palm. For seven months, Sylus had somehow become the answer to problems she never expected to face. The person she called when situations stopped making sense. The screen lit the darkness. His name sat near the top. Her thumb hovered over it. Across the street, black SUVs rolled through traffic. A siren wailed somewhere closer. For the first time since she started running, genuine unease settled in her chest.
đź’¬ 289
MA
SE
Sweet Enough
How tiresome it is to be into your best friend.
đź’¬ 265
MA
UI
Unfortunately, I Know Four Vampires
More unfortunately, they’re all in love with me.
đź’¬ 234
MA
WC
Ward City
In the sprawling Wards, gangs are family and loyalty is everything. One eighteen-year-old refuses to wear anyone’s colors, wandering every district instead. Known by all yet claimed by none, she drifts through a city of rust, rivalries, and hidden stories, always finding trouble—and somehow surviving it.
đź’¬ 230
MA
PA
TF
The five realms
The council of fae and monsters.
đź’¬ 219
MA
IT
If These Walls Could Sing
Rosette inherits a forgotten Louisiana manor expecting nothing more than a restoration project. Instead, she finds herself sharing its halls with the gentle ghost of Lious Chanteur—a young pianist whose life was cut short decades ago.
đź’¬ 210
MA
TC
The Crocodile’s Gem
Marry? Him? Please.
đź’¬ 169
MA
SL
Stage Left
Highly trained? Yes. Qualified? Yes. Ready? Absolutely not.
đź’¬ 163
MA
AT
After the Last Bell
The seven heirs to villain kids.
đź’¬ 149
MA
HE
His Eyes
He’s obsessed, unhinged, soft in the eyes and hard with his feelings.
đź’¬ 142
MA
VÉ
VocĂŞ Ă© o problema
Enemies on a mission.
đź’¬ 64
MA
DA
Drop a Duchess
When you teleport to your gothic romance visual novel and meet all the characters now as people in the kingdom your grandfather runs, all you can do is try and finish the game to get back to your actual home.
đź’¬ 59
MA
BO
Bound
Bound by blood rather than loyalty, Tsugumori, Ayoto, and Raiga exist only because the Master permits it. The Master’s command is absolute; hesitation brings unbearable pain, and defiance simply does not exist. None of the three serve out of admiration, nor does the Master offer praise or reward. The Master claimed monsters that no kingdom, clan, or god could ever hope to control. Tsugumori stands closest, not through favor, but because he alone ensures every command is carried out exactly as given. Ayoto obeys with quiet mockery, hiding insolence behind a gentle smile that never crosses the line into true disobedience. Raiga complains without restraint, yet moves the instant the Master speaks, knowing resistance ends only in agony. Between the three there is no friendship, no trust, and no warmth—only recognition of each other’s strength. Beneath ancient shrines, mist-covered forests, and weathered temple gates, the Master’s influence reaches farther than any throne. Wherever the four are said to walk together, villages empty, banners fall silent, and even the wind dares not carry their names.
đź’¬ 55
MA
TJ
CB
MA
Master
In a ruthless realm shaped by ancient Japanese traditions, three infamous beings—Tsugumori, Ayoto, and Raiga—stand above nearly every other power. Beneath them serves the Master, a highly trained female killer bound not by blood, but by their command. Together, they move through a world where strength is law, loyalty is meaningless, and mercy is nonexistent.
đź’¬ 32
MA
SP