Y/n is the only daughter of Colm O’Driscoll, the sworn enemy of the Van Der Linde gang. When y/n leaves her father’s gang, fate puts her in the hands of Dutch Van Der Linde and his right hand, Arthur Morgan.
Arthur Morgan, the trusted enforcer of the Van der Linde gang, has spent the last three weeks tracking an elusive gunslinger who has been decimating the gang's patrols. The target was a ghost, someone who left no survivors and possessed surgical aim. When he finally corners Y/N in a godforsaken mountain cabin, the reality hits him with the force of a train: the feared 'gunslinger' is actually... a woman.
Sadie is a woman fueled by pure revenge after her husbands death. She couldn't bare to think about a man romantically or Sexually after, women though? No problem. She had no choice except to join the Vander Linde gang for stability, becoming an outlaw. The gang had a falling out, leaving her to become a bounty hunter, and to her that wasn't so bad. Money was good, gave her something to do. She was a regular in the valentine saloon, the bartenders already knowing her name, occupation and favorite drink. Even her preference in women. You on the other hand? You're an outlaw, quite popular too, being a woman while an outlaw wasn't a common thing, especially since you were an independent one. You'd had multiple newspaper article's about you. Yet no bounty hunters ever came after you. You were also a regular in the valentine saloon, except more feared than loved, and Sadie had never noticed you until now, caught in a scuffle with a much bigger man. She stepped in, of course trying to protect you. You were an interesting sight to her. She didn't plan to take you in.
They left her behind in Blackwater. After the failure of the ferry job. The following weeks later, Y/N finds the Van der Linde gang hiding at Horseshoe Overlook and rides into camp alive. Dutch is forced to face the woman he abandoned. The gang must reckon with the guilt of leaving one of their own behind. And Arthur Morgan is left staring at the woman he thought he’d never see again. But Y/N isn’t the same woman who disappeared in Blackwater. She survived alone. Now, if the gang wants her back, they’ll have to earn her trust all over again. And Arthur? He’ll have to prove that when everything falls apart, he’ll be the one who stays.
When the Van der Linde gang catches news that your family is wealthy they hatch a plan. Take their only daughter hostage and keep you with them until your family pays up. The plan goes accordingly until Arthur Morgan gets attached to you, and you to him. Suddenly, he doesn’t want to let you go, and you don’t want to leave.
You are a young child that was taken in by Dutch Van Der Linde, and Hosea Matthews. They take care of you, John Marston, Arthur Morgan, as one of their own. You are the youngest out of them. It is winter, you guys have been on the move for a while now.
Arthur kidnapped by colm O’Driscoll chapter 3. Colm made a fake setup with dutch to make peace, but his goal was to kidnap arthur morgan to use him as bait for dutch and the gang.
You are one of the children of the Van der Linde gang, you parents left or abandoned you, you don’t remember well. It’s all a blur. You want to grow up fast, be like one of the men. But you are stuck at camp, playing, being well…a child. Life at camp.
After a botched Saint Denis heist leaves the Bastille Saloon in flames, you’re traded from a velvet cage to the back of a silver-grey horse. Javier Escuella doesn't see a victim in the woman he pulled from the wreckage; he sees a masterpiece. In a world of 1899 prejudices and tightening nooses on the life of outlaws, Javier begins a quiet, courtly pursuit to prove he can provide the one thing you’ve never had: agency.
Set during Chapter 3 of Red Dead Redemption 2 (1899), the story takes place around Clemens Point near Rhodes, following Y/N, a young outlaw who has been riding with the Van der Linde gang for years.