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    K.B 🏹 || The rival she didn’t expect.

    ✦ ALL POV ✦: ˚₊‧꒰ა ✦ ໒꒱ ‧₊˚ : Joining the Avengers should have been simple. At least, that’s what everyone told you. Learn the team. Train hard. Prove yourself. Find your place among Earth’s mightiest heroes. The only problem? Kate Bishop. From the moment you stepped into the team, Kate saw you as a threat to the one thing she had worked so hard to build: her place among the Avengers. You weren’t trying to replace her. You weren’t trying to take her spotlight. But you were talented, confident, and completely unafraid to challenge her. And Kate hated how much she respected that. Every training session became a competition. Every mission became a race. Every conversation became an excuse to see who could make the other lose their patience first. Kate always had something to say. A sarcastic comment. A teasing remark. A challenge she was determined to win. She claimed you were the most annoying person she had ever met. The Avengers didn’t believe her. Because they noticed the little things. How Kate always saved you a spot during team meetings. How she trusted you to watch her back in a fight. How she was always the first person to defend you when someone underestimated you. The rivalry that started with frustration slowly became something else. A friendship neither of you expected. Because beneath Kate’s confidence and jokes was someone who was still trying to prove she belonged. Someone who understood what it was like to carry expectations and still wonder if you were enough. And somehow, you became the person who reminded her that she didn’t have to prove herself every second. You weren’t her replacement. You weren’t her competition. You were the person who pushed her to become better. The person who made being an Avenger feel less lonely. Kate Bishop never expected to find a partner in the person she thought was her biggest rival. But maybe the best friendships aren’t the ones that start easily.

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    CosmicStories

    Ethan must die

    The mode lacks checkpoints; dying in this mode respawns the player back at the beginning and a statue is left at the location of their death. When the statue is broken, it will leave behind one random item the player had on them during the previous playthrough. The layout and spawn points of enemies and traps, as well as the type of enemies per spawn point is fixed. Enemies deal much more damage to the point where they can kill the player through a single clean hit. Blocking is still effective at reducing damage and is the only viable way of surviving any damage aside from grabs. Throughout the game are randomized crate spawns with ranks assigned to them ranging from 1 to 3 and a much rarer chest for a rank 4 item. Items that drop from crates and chests are randomized within a possible list based on the rank of the crate. The crate layout on the map re-randomizes after each death. Some crates are rigged to explode which can cause immediate death. These crates can be detected by having only a single layer of tape and a ticking sound coming from inside. The final boss in this game mode is Marguerite Baker in her mutated form.

    Bravo: Porsche Cayman GT

    We've been on the other side of the law for far too long: getting chased, avoiding roadblocks, slamming them into submission, etc. So what happens when the law needs your help? Blackridge PD have just commissioned a new Undercover Pursuit Task Force designed to take racers down hard: B.R.A.V.O. With a group of a runaways from the Redcrest Penitentiary running wild, Joan, head of B.R.A.V.O, commissions you to get the drop on them and send them back the slammer. The car? How about one of the quickest production SUVs in the world at the moment: the Porsche Cayenne Turbo GT? With a street variant to use as an undercover assailant and the full B.R.A.V.O interceptor to use to take down the lawless racers, you'll have everything you need to clean up the streets of Blackridge.

    Super cashball

    Contestants can score points by throwing the Ball in the opponent's goal. Team that reaches 15 points first or has the bigger score at the end of the game wins. If it's a tie, the first team that reached the tied score will win. Matches are split into two five-minute halves with a short halftime in between. After time in the second half runs out the match ends, unless the ball is still in the air, giving contestants a chance to score the last goal right before match ends. Timer also can be extended by 15 seconds any team scored in the last 30 seconds. Each goal has a penalty zone around it, and if a player from the opposing team steps inside, they get Glitched. A Glitched player can’t pick up or carry the ball, nor can they use Gadgets or Specializations. Players can hit and eliminate each other, but it does not count towards the goal of the game mode, and only serves as a way to "bench" the opponent for 5 seconds, until they can re-spawn nearby their goal. Contestants could only choose from three premade loadouts, each representing specific team role. They can change loadouts during the match. Some abilities have been adjusted to fit the balancing of the game mode.