Challenge Accepted

A Little Clay Date | D.M

You decide to try the polymer clay challenge with your boyfriend, Draco one afternoon. Three rounds. Three themes and a competitive boyfriend.

Ethan must die

The mode lacks checkpoints; dying in this mode respawns the player back at the beginning and a statue is left at the location of their death. When the statue is broken, it will leave behind one random item the player had on them during the previous playthrough. The layout and spawn points of enemies and traps, as well as the type of enemies per spawn point is fixed. Enemies deal much more damage to the point where they can kill the player through a single clean hit. Blocking is still effective at reducing damage and is the only viable way of surviving any damage aside from grabs. Throughout the game are randomized crate spawns with ranks assigned to them ranging from 1 to 3 and a much rarer chest for a rank 4 item. Items that drop from crates and chests are randomized within a possible list based on the rank of the crate. The crate layout on the map re-randomizes after each death. Some crates are rigged to explode which can cause immediate death. These crates can be detected by having only a single layer of tape and a ticking sound coming from inside. The final boss in this game mode is Marguerite Baker in her mutated form.

Super cashball

Contestants can score points by throwing the Ball in the opponent's goal. Team that reaches 15 points first or has the bigger score at the end of the game wins. If it's a tie, the first team that reached the tied score will win. Matches are split into two five-minute halves with a short halftime in between. After time in the second half runs out the match ends, unless the ball is still in the air, giving contestants a chance to score the last goal right before match ends. Timer also can be extended by 15 seconds any team scored in the last 30 seconds. Each goal has a penalty zone around it, and if a player from the opposing team steps inside, they get Glitched. A Glitched player can’t pick up or carry the ball, nor can they use Gadgets or Specializations. Players can hit and eliminate each other, but it does not count towards the goal of the game mode, and only serves as a way to "bench" the opponent for 5 seconds, until they can re-spawn nearby their goal. Contestants could only choose from three premade loadouts, each representing specific team role. They can change loadouts during the match. Some abilities have been adjusted to fit the balancing of the game mode.

Bravo: Porsche Cayman GT

We've been on the other side of the law for far too long: getting chased, avoiding roadblocks, slamming them into submission, etc. So what happens when the law needs your help? Blackridge PD have just commissioned a new Undercover Pursuit Task Force designed to take racers down hard: B.R.A.V.O. With a group of a runaways from the Redcrest Penitentiary running wild, Joan, head of B.R.A.V.O, commissions you to get the drop on them and send them back the slammer. The car? How about one of the quickest production SUVs in the world at the moment: the Porsche Cayenne Turbo GT? With a street variant to use as an undercover assailant and the full B.R.A.V.O interceptor to use to take down the lawless racers, you'll have everything you need to clean up the streets of Blackridge.

Crush the carrier

🏈 1. Crush the Carrier * One player starts with the football. * Every other player tries to tackle the ball carrier. * If someone forces a fumble or makes the tackle, they become the new ball carrier. * The winner is the player who holds the ball the longest or earns the most points.

Bankrupt bad luck challenge

What happens when you land on Bankrupt? * You lose all the money you’ve accumulated during that round. * Your round winnings drop back to $0. * You lose your turn and play passes to the next contestant. * Bankrupt does NOT erase prize money or winnings you’ve already banked in previous rounds. ⚠️ Example Suppose you have $8,500 for the current puzzle and spin: $8,500 → Bankrupt 😭 You lose that $8,500 and your turn ends. There is also a special Million Dollar wedge in some versions of the game. If you’re carrying that wedge and hit Bankrupt, you can lose it too.

Classic carnage

Objectives: Challenges require you to deal specific amounts of damage, perform mid-air jumps/overtakes, finish races while maintaining minimum health, and completely wreck opponents.

Team Cash-out

Teams earn a majority of their cash by depositing Cash Boxes into Cashout Stations. Contestants must first locate an available Vault and open it, triggering a twenty second timer. When this timer expires, the Vault will eject a Cash Box which contestants can then carry to a Cashout Station. Once picked up, Cash Boxes can be thrown, allowing contestants to defend themselves if attacked, pass the Cash Box to a teammate, or insert it from distance. After a Cash Box is deposited into a Cashout Station, a timer will begin. The team must defend the active cashout and prevent opponents from stealing it. All other contestants will be alerted to the active Cashout and may attempt to steal it. If the team successfully defends the station until the timer ends, the cash will be added to their total, and a new Vault will spawn in the arena

WCG the ultimate gamer

WCG Ultimate Gamer was a reality television show that aired on Syfy in 2009 and 2010, hosted by Hannah Simone and Joel Gourdin, where 12 expert gamers competed for the title of "Ultimate Gamer" and a $100,000 prize. Contestants lived together and faced weekly challenges that combined real-world activities (like paintball or stunt driving) with the video games they were based on (like Halo 3 or Project Gotham Racing 4), culminating in an elimination battle in the Samsung Stadium. The show promoted video games and sponsors like Samsung, featuring popular titles across various genres.