Contestants can score points by throwing the Ball in the opponent's goal. Team that reaches 15 points first or has the bigger score at the end of the game wins. If it's a tie, the first team that reached the tied score will win. Matches are split into two five-minute halves with a short halftime in between. After time in the second half runs out the match ends, unless the ball is still in the air, giving contestants a chance to score the last goal right before match ends. Timer also can be extended by 15 seconds any team scored in the last 30 seconds. Each goal has a penalty zone around it, and if a player from the opposing team steps inside, they get Glitched. A Glitched player can’t pick up or carry the ball, nor can they use Gadgets or Specializations. Players can hit and eliminate each other, but it does not count towards the goal of the game mode, and only serves as a way to "bench" the opponent for 5 seconds, until they can re-spawn nearby their goal. Contestants could only choose from three premade loadouts, each representing specific team role. They can change loadouts during the match. Some abilities have been adjusted to fit the balancing of the game mode.
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