The mode lacks checkpoints; dying in this mode respawns the player back at the beginning and a statue is left at the location of their death. When the statue is broken, it will leave behind one random item the player had on them during the previous playthrough. The layout and spawn points of enemies and traps, as well as the type of enemies per spawn point is fixed. Enemies deal much more damage to the point where they can kill the player through a single clean hit. Blocking is still effective at reducing damage and is the only viable way of surviving any damage aside from grabs. Throughout the game are randomized crate spawns with ranks assigned to them ranging from 1 to 3 and a much rarer chest for a rank 4 item. Items that drop from crates and chests are randomized within a possible list based on the rank of the crate. The crate layout on the map re-randomizes after each death. Some crates are rigged to explode which can cause immediate death. These crates can be detected by having only a single layer of tape and a ticking sound coming from inside. The final boss in this game mode is Marguerite Baker in her mutated form.

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