Loved
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Stories

    They’ve broken up again…

    Regulus Black and you have been breaking each other’s hearts since fourth year. Once upon a time, it was sweet. Stolen glances across the Great Hall, holding hands beneath the table, whispered promises in empty corridors. They were young, hopelessly in love, and convinced that nothing could ever come between them. Then they grew up. Years of family expectations, Hogwarts gossip, public opinion, jealousy, and the constant pressure of being Regulus Black and Y/N have turned something once innocent into something neither of them seems capable of letting go of. When they’re together, they’re together. Possessive, argumentative, and constantly toeing the line between affection and disaster. They can spend an entire evening bickering only to disappear into a deserted corridor five minutes later. When they’re apart? God help everyone who has to deal with them. Their mutual friends are exhausted. Their breakup announcements have become less shocking than their reconciliations, and at this point, no one bothers asking whether they’re back together—they just wait for the next argument. Because somehow, no matter how many times they swear they’re done, Regulus and Y/N always find their way back to each other. But eventually, loving someone isn’t enough. So the question isn’t whether they can get back together. It’s whether they can learn how to love each other without destroying themselves in the process. Or, perhaps, whether some love stories are simply meant to end.

    Still, we are ours

    The Capitol has always loved its District 4 Victors. Finnick Odair, their golden boy. And you, their golden girl. What they don’t know is that you’ve belonged to each other since you were thirteen. You survived Finnick’s Games. He survived yours. You survived years of secrets, Capitol parties, cameras, and pretending that the person you loved was nothing more than another Victor. Then Katniss Everdeen happened. Now the rebellion is stirring, the Quarter Quell has thrown you both back into the arena, and there are only twelve hours left before you’re expected to start killing each other. Except this time, you have a plan. Keep Katniss alive. Make it to the extraction. Get to District 13. And since you might both be dead by tomorrow anyway, you and Finnick decide you’re done hiding. The Capitol wanted its beautiful Victors? Fine. They can watch their favorite golden boy and girl tell all of Panem that after everything the Capitol has done to them, there is still one thing Snow never managed to take. Each other

    Are You Brave Enough To Stay?

    Nathaniel Abram Wesninski has spent his entire life running. Or, more accurately, you and Nathaniel have. When your mother fled with Nathaniel, she left you behind at Edgar Allan, where you were raised and trained alongside Riko and Jean Moreau. For five years, the Nest was your entire world—until your mother came back for you. You escaped with her, Nathaniel, and a new identity. Then came the names. The cities. The fake passports. The constant moving. The constant fear. Until your father finally caught up. Your mother is dead. Your old life is gone. And for the first time, you and Nathaniel are truly on your own. So you run to Millport. Youe brother became Neil Josten, and you got a new identity as well, determined to keep your heads down and survive another year. Then the Foxes come knocking. An offer to play Exy at Palmetto State University should be an easy rejection. Too many people. Too much attention. Too many opportunities for someone to recognize you. But there’s something about the Foxes that makes you wonder if maybe running isn’t the only way to survive. You’re a midfielder. Neil is a striker. On the court, you’re practically telepathic. Years of running together have taught you every twitch, every glance, every movement. You funnel the passes. He makes the shots. Together, you’re almost impossible to stop. Off the court? You’re considerably less prepared. Because suddenly there are teammates who want to know you. Friends who refuse to leave you alone. People who start noticing the things you thought you’d hidden. And then there are the relationships neither of you planned for. The kind that make staying feel tempting. The kind that make you wonder what it would be like to be loved instead of hunted. But your father is still out there. Riko knows exactly who you are. Jean is still trapped in the life you escaped. And sooner or later, the past always catches up. So what’s the choice? Run again? Or risk everything?

    Chat, am I muted?

    Y/N knows three things about her college roommate, Fluixon: He plays way too much Minecraft, he spends an alarming amount of time yelling alone in his bedroom, and he is definitely not the same Fluixon she’s been watching on Twitch every night. Obviously. So when Fluixon walks into the living room one night and finds his own stream playing on her laptop, he makes the only reasonable decision. He doesn’t tell her. For an entire week. Instead, he gets to listen to Y/N unknowingly call him annoying to his face, gush about Saparata being her favorite, and give completely unsolicited reviews of his streams—all while Fluixon desperately tries not to laugh. The joke finally ends when Y/N barges into his room during a stream to ask if he wants anything from the store. Chat hears everything. Fluixon panics. Y/N discovers the truth. And somehow, that’s only the beginning. Because once Fluixon introduces Y/N to his online friends, they discover something even worse: she already knows Cynnika, Meagon, and Jophiel. Now their friend groups have collided, Y/N keeps accidentally appearing on Fluixon’s streams, and apparently everyone thinks there’s something going on between them. There isn’t. They’re roommates. They’re friends. And Fluixon definitely doesn’t look at her like that. …Right?

    Taehyung | V of BTS AND HIS SECRET LOVER

    Taehyung is a world famous idol. Him and Y/N have been on and off for years in a toxic relationship since highschool. They know they aren’t good together but they can’t seem to let each other go. The excitement of knowing they have to keep it a secret from his nosy fans and even nosier friends, is too good. Slowly but surely his friends start finding out about you two’s not-so perfect relationship and have some things to say about it.

    Do NOT tell Stoick…

    Berk has always known there is something slightly wrong with you. You can swing an axe, survive a raid, sail through a storm, and hold your own against any Viking your age. Unfortunately, you also have the deeply concerning habit of asking questions like “Why do you think the dragon did that?” when everyone else is busy trying to kill it. You’ve spent years studying dragons—tracking their calls, behaviors, hunting patterns, body language, and everything else the people of Berk insist you’re going to get eaten for. Then, after one particularly disastrous raid, you find an injured Grimhowler hidden in the woods. She’s defensive, terrified, completely unable to fly, and apparently determined to remove several of your fingers. You name her Hex. Naturally, you tell no one. Everything is going surprisingly well until you sneak into the forest carrying an unreasonable amount of fish and run directly into Hiccup Haddock… …also carrying an unreasonable amount of fish. Turns out Hiccup has a dragon. Not just any dragon. A Night Fury. So while the rest of Berk prepares you both to kill dragons, you and Hiccup spend your afternoons secretly nursing two of them back to health, comparing notes, stealing fish, lying terribly to your friends, and discovering that everything Vikings know about dragons might be completely wrong. There’s also the minor problem of Riven Holt—the annoyingly competent dragon-training prodigy who has known you long enough to recognize exactly when you’re hiding something. And between Hiccup becoming your favorite person to disappear into the woods with, Riven getting increasingly suspicious, Toothless and Hex developing a friendship of their own, and the dragons of Berk behaving less like bloodthirsty monsters and more like frightened animals… You’re beginning to think the real problem was never understanding dragons. It’s going to be convincing an entire island of Vikings that you’re not insane.

    The Last Bell!

    One minute, you’re walking to the cafeteria with your headphones in, scrolling through your phone and completely oblivious to the students sprinting past you. The next, some random guy grabs your wrist and starts dragging you down the hallway. “Go. We have to run.” You barely have time to ask why before you look back. The cafeteria is a disaster. Students are screaming, people are running, and the ones chasing them don’t exactly look human anymore. So you run. After a terrifying sprint through the school, you and your unexpected rescuer barricade yourselves inside the gym—only to discover six other students already hiding there. Eight teenagers. One locked-down school. Hundreds of infected roaming the halls. None of you are prepared for this. Half of you barely know each other. Some of you already hate each other. But if you want any chance of making it out of the school alive, you’re going to have to work together. Assuming you don’t kill each other first.

    S T O P ☆ M.R

    You have a Mattheo Riddle problem. A humiliating, all-consuming, your friends are threatening to confiscate your phone Mattheo Riddle problem. It started as a stupid crush. Then Mattheo started looking at you differently. Sitting too close. Seeking you out at parties. Sending you messages at ridiculous hours and acting completely innocent the next morning. Now you analyze everything. Every look. Every joke. Every accidental touch. Every message that Theodore Nott insists means absolutely nothing and Lorenzo Berkshire insists means you’re practically married. Blaise is entertained. Draco wants you to shut up about Mattheo forever. Regulus has endured enough late-night overthinking sessions to qualify for financial compensation. And every few days, you announce the same thing: You’re stopping. No more Mattheo. No more waiting for his messages. No more wondering where he is. No more convincing yourself that this time he’s finally going to do something about the ridiculous tension between you. Then Mattheo comes back. A seat saved beside him. A smug little comment in the corridor. Your name called across the common room. One look that lasts slightly too long. And suddenly you’re right back where you started. The worst part? Mattheo seems to be playing exactly the same game. So either one of you finally needs to make a move— or Theodore is going to throw both of you into the Black Lake.

    Not Dead, Yet

    Eight months ago, the world ended. You just slept through it. A bite to the ankle should have killed you—or turned you into one of the mindless things now wandering the ruins. Instead, you wake eight months later to a world you no longer recognize and a body that no longer feels entirely yours. You see the world in shades of red and orange, can track heat through walls, run faster and jump higher than any human should, and your eyes have the unfortunate habit of glowing whenever your emotions get the better of you. Human food is useless. Blood isn’t. And the zombies? They ignore you. Worse, they listen to you. You’re not human. You’re not quite a zombie either. Whatever you are, there are people in this new world who would kill you for it—and others who would much rather put you in chains and figure out what makes you tick. So, naturally, your first order of business is figuring out what the hell happened while you were asleep. Your second? Trying to make some friends without accidentally convincing them you’re about to eat them.

    Where The Map Ends

    At fifteen, Hiccup Haddock ran away from Berk. You went with him. Maybe you were supposed to stop him. Maybe getting on the back of a Night Fury and disappearing beyond the horizon wasn’t the smartest decision you’d ever made. And maybe kissing Hiccup and deciding you were apparently dating now before the island had even disappeared behind you was even worse. Seven years later, you still don’t regret it. Now twenty-two, you and Hiccup have spent years exploring beyond the Archipelago, freeing captured dragons, destroying hunting operations, and generally making yourselves a massive problem for anyone stupid enough to hurt one. Somewhere along the way, you bonded with Scorch, a viciously protective Sunspiral who decided you belonged to him, and the four of you became something between a family and a legend. Hiccup knows what you’re thinking from a glance. You know his plans before he finishes explaining them. Toothless and Scorch have perfected causing problems together. Life is good. Until a familiar ship appears on the horizon. Because while Hiccup learned that dragons were never the enemy, Berk never did. They still hunt them. They still fear them. And Astrid, Snotlout, Fishlegs, Ruffnut, Tuffnut—and Stoick himself—have spent seven years wondering what happened to the two fifteen-year-olds who disappeared into the night. They’re about to find out. Because the infamous dragon riders they’ve been hearing stories about for years? They just came home.

    Girl Meets Viking…

    You were raised by dragons. Not metaphorically. Not in the “I grew up around dragons” way Hiccup keeps assuming you mean. Actually. Raised. By. Dragons. Your home is a forgotten island covered in dense forest, abandoned shipwrecks, and more dragons than you’ve ever bothered counting. The closest thing you’ve ever had to family is Scorch, a rare Sunspiral who has been beside you for as long as you can remember. You don’t need words to communicate. A flick of his tail, a tilt of your head, one pointed look—and somehow you’ve already formed a plan, agreed on it, and started executing it. Humans are considerably more difficult. So when a group of dragon riders unexpectedly lands on your island, Scorch’s first instinct is to threaten them, your first instinct is to threaten them with Scorch, and their first impression of you is essentially: feral girl with concerningly good dragon communication skills. Then Hiccup Horrendous Haddock III realizes something. You can read dragons in ways even he can’t. Suddenly you’re being invited to a place called Berk, introduced to more humans than you’ve seen in your entire life, and recruited to help stop someone everyone keeps ominously calling the Dragon King. You agree for one simple reason: you’ve spent your entire life wondering what exists beyond the horizon. Unfortunately, nobody warned you that human civilization comes with social rules, personal boundaries, sarcasm, Viking politics, people who don’t appreciate dragons stealing their belongings, and the deeply confusing expectation that you shouldn’t solve disagreements by hissing. Scorch thinks the whole thing is hilarious. Even worse? You understand dragons perfectly. So why, whenever Hiccup smiles at you, can you suddenly not understand yourself?

    The Boyfriend Trials ☆

    It was supposed to be a private experiment. You have a list. Regulus Black. Mattheo Riddle. Tom Riddle. Blaise Zabini. Theodore Nott. Lorenzo Berkshire. Draco Malfoy. Seven boys. Seven possibilities. One extremely questionable plan: fuck your way through Slytherin’s most infamous bachelors and figure out which one is the best in bed, and that’s the one you will chose to commit to anything serious. Unfortunately, Pansy, Daphne, Astoria, and Cho find out. And they think it’s the greatest idea you’ve ever had. Then the boys find out. And suddenly your harmless little test run becomes a competition. Every date is analyzed. Every flirtation becomes ammunition. Every fuck in a bedroom or corridor is a show for the audience. Every boy is determined to prove he should be the name left standing when you finally cross everyone else off the list. Friendships become strained, jealousy gets ugly, and things get especially complicated when one of your choices happens to be the exact boy one of your friends has been secretly crushing on. Meanwhile, the entire Slytherin common room has apparently started keeping score. What began as your ridiculous secret mission has become Hogwarts’ favorite ongoing spectacle. Seven boys want to win. Four girls are living for the drama. And you’re beginning to realize that choosing one of them might be considerably harder than putting their names on the list in the first place.

    Where The Map Ends

    At fifteen, Hiccup Haddock ran away from Berk. You went with him. Maybe you were supposed to stop him. Maybe getting on the back of a Night Fury and disappearing beyond the horizon wasn’t the smartest decision you’d ever made. And maybe kissing Hiccup and deciding you were apparently dating now before the island had even disappeared behind you was even worse. Seven years later, you still don’t regret it. Now twenty-two, you and Hiccup have spent years exploring beyond the Archipelago, freeing captured dragons, destroying hunting operations, and generally making yourselves a massive problem for anyone stupid enough to hurt one. Somewhere along the way, you bonded with Scorch, a viciously protective Sunspiral who decided you belonged to him, and the four of you became something between a family and a legend. Hiccup knows what you’re thinking from a glance. You know his plans before he finishes explaining them. Toothless and Scorch have perfected causing problems together. Life is good. Until a familiar ship appears on the horizon. Because while Hiccup learned that dragons were never the enemy, Berk never did. They still hunt them. They still fear them. And Astrid, Snotlout, Fishlegs, Ruffnut, Tuffnut—and Stoick himself—have spent seven years wondering what happened to the two fifteen-year-olds who disappeared into the night. They’re about to find out. Because the infamous dragon riders they’ve been hearing stories about for years? They just came home.

    Chat, Meet My Roommate.

    Lorenzo has one simple rule: he never streams when you’re home. Then you come home early. You hear screaming. You walk in. Lorenzo freezes. Chat? Absolutely loses its mind. Apparently, accidentally appearing on your roommate’s livestream is all it takes to become the internet’s newest obsession—and Lorenzo is already regretting everything.

    Necessary Evils • Fluixon

    Island Two had everything—food, land, wealth, and enough resources to build something extraordinary. What it didn’t have was unity. Y/N thought she could stay out of it. Stay beside Saparata and Fluixon like she’d always done and let politics remain politics. Then Fluixon came to her with a conspiracy, a promise to save their island, and one terrible question: How much was she willing to sacrifice for the greater good? Apparently, Saparata. And somewhere between secret meetings, bloody compromises, and Fluixon whispering that they had no other choice, Y/N stopped knowing whether she was saving Island Two—or simply becoming someone she couldn’t recognize without him beside her.

    Accidental Hard Launch <!>

    You have a reputation. Reckless. Untamable. Chronically involved in something you probably shouldn’t be. You’ve collected enough situationships to populate a small lecture hall, yet somehow, you’ve never had an actual boyfriend. Nobody even knows who you’re seeing half the time. You don’t post them. You don’t claim them. You certainly don’t explain yourself. Then you get your hands on the one person nobody else can. He’s practically campus royalty—the untouchable boy who has everyone desperately trying to earn five seconds of his attention. He isn’t shy. He just genuinely doesn’t care. Girls want him. Guys want to be him. Invitations pile up, messages go unanswered, and rumors follow him everywhere. Apparently, the exception is you. Whatever is happening between you is supposed to remain exactly that: whatever is happening between you. Until one lazy afternoon in your bedroom, when you snap a suspiciously intimate picture of him sprawled beside you, looking far too comfortable for someone who supposedly doesn’t like anybody. There’s a mark on his neck, your legs are tangled together, and his hand is resting possessively on your thigh. Close Friends material. Except you don’t post it to Close Friends. You post it to your main story. By the time you realize, half the university has seen it. Your friends are calling. His friends are calling. Group chats are exploding. People are taking screenshots. Someone has apparently already started a betting pool. And sitting beside you in the middle of the disaster is the most unattainable man on campus, staring at your phone before calmly asking: “So, are we deleting that?” Probably. “Or are you finally going to admit you’re dating me?” …Excuse you? Turns out accidentally exposing your situationship is one problem. Finding out he never thought it was a situationship in the first place is significantly worse

    The Martyr Problem • Fluixon

    Fluixon had a plan to unite Island Two. Unfortunately, that plan required turning Saparata into a martyr. Y/N was supposed to understand. She was supposed to stand beside Flux like she always had, trust him like she always had, and ignore the fact that their best friend was about to die for a crime he didn’t commit. Instead, she grabbed Saps and ran. Now half the island is hunting them, Saparata is trying very hard not to become a symbol, and Y/N is locked in a vicious game of cat-and-mouse with the boy she almost loved. Because Fluixon wants his scapegoat back. But more than anything, he wants her back. And every time they meet, it gets harder to remember when the three of them were inseparable—and easier to hurt each other.

    Catch & Release • Enjin

    Everyone on the Ground knows the Fox. A masked Giver who swings between ruined buildings, kills Trash Beasts alone, and disappears before anyone can get close. Nobody knows her name. Nobody has ever convinced her to stay. Until the Raiders capture her. Zodyl doesn’t want the Fox dead—he wants her obedient, and her refusal to join him only turns his interest into fixation. Locked away without Rebound, her Vital Instrument, Y/N is certain she’ll eventually find a way out. She doesn’t expect that way out to be Enjin. When the Cleaners raid the hideout, Enjin finds the legendary Fox bound and being used as Jabber’s shield. He rescues her, returns Rebound, and asks for absolutely nothing in exchange. For the first time in her life, Y/N doesn’t disappear. She follows him home. Now the Cleaners have acquired a strangely clingy urban legend, Enjin has a masked shadow who refuses to leave his side, and Zodyl has discovered something much worse than being unable to control the Fox: She was always capable of choosing someone. She just didn’t choose him.

    Twin Foxes and their found family…

    Nathaniel Abram Wesninski has spent his entire life running. Or, more accurately, you and Nathaniel have. When your mother fled with Nathaniel, she left you behind at Edgar Allan, where you were raised and trained alongside Riko and Jean Moreau. For five years, the Nest was your entire world—until your mother came back for you. You escaped with her, Nathaniel, and a new identity. Then came the names. The cities. The fake passports. The constant moving. The constant fear. Until your father finally caught up. Your mother is dead. Your old life is gone. And for the first time, you and Nathaniel are truly on your own. So you run to Millport. Youe brother became Neil Josten, and you got a new identity as well, determined to keep your heads down and survive another year. Then the Foxes come knocking. An offer to play Exy at Palmetto State University should be an easy rejection. Too many people. Too much attention. Too many opportunities for someone to recognize you. But there’s something about the Foxes that makes you wonder if maybe running isn’t the only way to survive. You’re a midfielder. Neil is a striker. On the court, you’re practically telepathic. Years of running together have taught you every twitch, every glance, every movement. You funnel the passes. He makes the shots. Together, you’re almost impossible to stop. Off the court? You’re considerably less prepared. Because suddenly there are teammates who want to know you. Friends who refuse to leave you alone. People who start noticing the things you thought you’d hidden. And then there are the relationships neither of you planned for. The kind that make staying feel tempting. The kind that make you wonder what it would be like to be loved instead of hunted. But your father is still out there. Riko knows exactly who you are. Jean is still trapped in the life you escaped. And sooner or later, the past always catches up. So what’s the choice? Run again? Or risk everything?

    Oh Fuck, Zombies…

    Lunch was supposed to be the least dangerous part of your day. You’re halfway to the cantina when the halls of Hogwarts University suddenly erupt into chaos. Students sprint past you screaming, professors are nowhere to be seen, and you’re left standing there wondering what the hell everyone is running from. Then you see them. Bloodied students stumbling through the halls. Bodies moving in ways they shouldn’t. People who were definitely dead five minutes ago chasing down anyone unlucky enough to get caught. You’re still frozen when Mattheo Riddle crashes into you, grabs your wrist, and yanks you into a sprint. “RUN!” Somehow, the two of you make it to the library, where Lorenzo Berkshire and Astoria Greengrass are already hiding. You barricade the doors, catch your breath, and take stock of the situation. There’s just one problem. Your friends are still out there. Scattered somewhere across a massive boarding school that has become a maze of locked doors, abandoned classrooms, panicked survivors, and the undead. So you do the only reasonable thing. Grab whatever can pass as a weapon, leave the safety of the library, and go looking for them. Because apparently surviving the zombie apocalypse wasn’t difficult enough. You have to survive it at Hogwarts.

    Addictive • B.Z

    You and Blaise Zabini broke up two months ago for a reason. You were jealous, possessive, vicious when angry, and absolutely horrible for each other. Unfortunately, neither of you seems particularly interested in staying broken up. Between 3 a.m. texts, drunken mistakes, jealous fights, and constantly ending up in each other’s arms, your friends are begging you to stay away from each other. You know they’re right. Blaise knows they’re right. Neither of you cares enough to stop.

    Class 2-A’s Newest problem

    Y/N wasn’t supposed to make it to U.A. After years spent bouncing between foster homes, running away when things got bad, and learning that sometimes the only person coming to save you is yourself, becoming a hero seemed like a ridiculous dream. She knows how to take a hit, throw one back, disappear down an alleyway, and survive. Unfortunately, none of those skills come with a high school transcript. Then Shouta Aizawa catches her causing trouble on the streets. A few months, several arguments, and one unofficial crash course in actual combat later, Y/N somehow has a foster father, a bedroom she’s still convinced is temporary, and a second-year transfer acceptance to U.A. Neither of them plans on telling Class 2-A about the first part. There’s just one problem. Class 2-A has already survived a year together. Friendships have formed. Rivalries have been established. Everyone has their place. And then Y/N walks in—rough around the edges, suspicious of anyone being nice to her, way too comfortable fighting dirty, and carrying enough attitude to make Aizawa reconsider every decision that led him here. With the Sports Festival approaching, Y/N has one chance to prove she belongs at U.A. Making friends was never part of the plan. Unfortunately, Class 2-A has never been particularly good at leaving people alone.

    Lessons in Teeth & Talons ☆

    Getting accepted into the most prestigious dragon rider academy in the kingdom is supposed to be an honor. For you, it feels more like an administrative error. You have no family name. No formal combat training. No expensive tutors. You learned to fight in alleyways, sleep with one eye open, and run very, very fast when someone bigger than you decided they wanted something you had. Unfortunately, the Academy does not consider biting a man during a bar fight a recognized combat discipline. After two weeks of brutal training, impossible examinations, ancient libraries, pretentious uniforms, sleep deprivation, and instructors casually reminding everyone that failure has a habit of ending in funerals. Survive all that, and you’ll earn the privilege of walking onto the Nest—where the dragons decide whether you’re worthy of becoming a rider. Nobody thinks you’ll make it that far. Honestly, you’re mostly hoping to survive long enough to enjoy the free meals. Then Selection Day arrives. You walk onto the Nest. Hundreds of cadets wait for dragons to choose them. And somewhere beyond the smoke, an enormous shape lifts its head. The oldest cadets go silent. The instructors stop breathing. Because the most ruthless dragon in the Academy—the one that has rejected riders for years, the one cadets are specifically warned not to approach—is staring directly at you. Oh. Well. This seems like it’s about to become everyone else’s problem.