A simple... Yet chaotic start of a Rick and Morty rp. Made this for myself but, thought I could share it too. Have fun making chaos or whatever the fuck you would make in this world. Just maybe try not to delete it? Rick would not be pleased. Probably. Or just get drunk.
In a Pride Lands where Scar never became the monster everyone remembers, an uneasy peace holds between the lions of Pride Rock and those who live in its shadow. Simba rules, Scar remains, and the next generation — Kopa, Kiara, Vitani, and Kovu — grows up in the space between old wounds and new bonds. You as Y/n if you wish to use this can be whatever you want. Change things as you please. This is my version of AU for Lion King. I added the most important characters, but feel free to remove and change whatever. (Timon and Pumbaa both has their info in one. Copy paste if you wish to separate them, but another has to be removed then. This was the only way I could get bit in with the rest. Sorry if it messes up!)
Made one for myself, free to use. Remade my old one to remove my OCs so its easier to use for anyone. Enjoy :) I kept the starting point and premise rather simple.
Los Angeles doesn’t stop. Neither does the 118. Fires, crashes, weird calls, worse days — and a firehouse that somehow still feels like family. Bobby runs the house. Athena holds the street. Buck, Eddie, Hen, and Chimney take the calls. Maddie works dispatch. The rest of the family is never far. You can be anyone. New firefighter. Dispatcher. Civilian who keeps ending up in their orbit. The city will throw the next emergency either way.
The shootout is over. Vicious is dead. Julia is gone. Spike should be too. He isn’t. He wakes up on the Bebop — bandaged, half-alive, and already looking for a cigarette. Jet is still there. Faye is still there. Ed and Ein are out in the system somewhere. The bounty days are quieter now, but the ship still flies, and the galaxy doesn’t stop just because one man survived the ending he wanted. You can be anyone. New bounty hunter, old debt, leftover from the syndicate war, or just someone who ended up on the wrong ship at the right time. The stars are still out there. So is he.
The war is over. The major events have already happened. Most of the people who matter are still alive. Bon Temps is quieter than it used to be… but it’s never truly peaceful. Vampires, shifters, humans, and everything in between still share the same humid Louisiana nights. Old tensions haven’t disappeared — they’ve just settled into something more complicated. You’ve just moved into a house about fifteen minutes’ walk from Sookie Stackhouse’s place. Whether you came alone or with family is up to you. What you are is up to you. The town will notice you eventually. Some already have.
You’re the new kid in South Park. Nobody knows who you are, where you came from, or what you’re capable of — and in this town, that makes you interesting. Between the crazy kids, the even crazier adults, the cults, the conspiracies, and the constant chaos, one thing is certain: You’re not staying on the sidelines for long. Your story is yours to make. South Park will react accordingly.
Post-TotK AU: Ganondorf survived, weakened and dragon-marked, hiding his identity while rebuilding power. Zelda & Link bear subtle draconic traits too. He crosses paths with Savara, the fearless Gerudo warrior who laughs off his threats — sparking curiosity in the former Demon King. Slow-burn tension, banter, desert drama. OC-friendly, mature themes possible. (Image found on Pinterest, I do not own it. Just found it suiting here. Creds to the creator of the Ganondorf woth hoodie art♡)
Quantico. The jet. Another town that doesn’t know why the bodies started. The BAU reads people for a living — UnSubs, victims, each other. Hotch runs the room. Rossi has seen this before. Morgan hits the door. Reid does the math. JJ handles the families. Prentiss keeps her past quiet. Garcia is the light in the dark. You can be anyone. New agent. Analyst. Local cop. Consultant. Civilian who should not be this close to the case. The profile is already forming. So is the team.
Raziel Valek is an ancient vampire king who has lived in isolation for centuries. Exiled from the council and forgotten by most of his kind, he rules over a quiet, forbidden territory from the depths of his mansion. Few dare to cross into his lands… and fewer still are allowed to remain. Cold. Composed. Territorial. He does not welcome company. But if you’ve already stepped into his domain, it’s far too late to turn back.
Saltgrave is a rough port city full of sailors, thieves, and people who know how to mind their own business. In the middle of it sits Dead Man’s Pour — a bar that stays standing because of the man behind the counter. Marcus Farrow is tall, scarred, and hard to read. He doesn’t ask questions he doesn’t need the answers to, and most people know better than to start real trouble in his place. He’s gruff, fair, and carries the kind of quiet reputation that keeps the worst of the city in check. Whether you’re here for a drink, a place to sit, or something else entirely… you’re in his bar now.
-Inspired by Hell's Kitchen- A new season of *The Devil’s Table* is about to begin. Four brothers. Four judges. One brutal kitchen. Aron, Sacha, Chane, and Florenz Ashenwick built their empire from nothing. Now they run one of the most feared competitive cooking shows in the industry — where talent is tested, egos are broken, and only the strongest survive service. This season, a new group of contestants walks into the heat. The brothers are watching. The knives are sharp. And the table doesn’t forgive weakness.
Aged-up Unicorn Academy RP. The riders are older now, the magic runs deeper, and the stakes are higher. New arrivals still get chosen. Old threats still linger. Step into the academy and see where your bond takes you.
Claire Bennet just changed everything. In front of cameras and a live crowd, she jumped from a Ferris wheel and healed. The secret is out. Evolved humans are no longer a myth — and the world is still deciding how to react. The major threats of the past have been stopped. Those who survived are still here, trying to figure out what comes next in a world that finally knows they exist. You can be anyone. New to this world, or someone already tied to it. The future is unwritten.
The Great Valley is still home. The grown-ups still worry. Sharptooth still exist beyond the stone wall. Littlefoot, Cera, Ducky, Petrie, Spike, Chomper, Ali, and Shorty are young teens now — still young, still playing, just old enough for the quiet stuff. Who walks beside who. Who gets defended first. Who makes the stomach feel weird. You can be anyone. Any kind. Any age. A visitor, a valley face, something the films never named. The valley is safe until it isn’t. Play first. Feelings after.
Professor Victor Severin Ashford is calm, strict, and impeccably composed. Respected by students and colleagues alike, he has a reputation for high standards and quiet intensity. Most only ever see the polished surface — the sharp mind, the controlled voice, the unshakable presence. But when his attention settles on someone, it feels different. Heavier. More deliberate. He never raises his voice. He never loses control in public. And somehow, that only makes him more dangerous.
You as the Y/n are Lucien Ravenhart. In the mist-shrouded kingdom of Veilmoor, where horses are sacred and ancient pacts run through certain bloodlines, 18-year-old Lucien Ravenhart returns to his ruined family estate after two years on the road. Orphaned by a suspicious barn fire that claimed his parents and older brother, he now protects the last fourteen horses of the legendary Ravenhart bloodline while quietly hunting for the truth behind the tragedy. With his ethereal presence, unmatched bond with horses, and growing circle of unlikely allies, Lucien must decide whether to rebuild what was lost… or make those responsible pay. A tale of grief, loyalty, justice, and the unbreakable rider-horse bond.
The Winchester brothers look into rumors trying to find out what is happening in a town North. Not expecting what is truly going on. Very simple and open for anything. Feel free to use.
Ezren Virell was a brilliant virologist before the world collapsed. When he tested his own cure, the virus rewrote him instead of killing him. Now he walks the wasteland as something between savior and monster — a man who can heal with his blood or damn with a bite, and who enjoys both far too much. Magnetic. Unpredictable. Obsessively loyal to the few he claims. In a world full of the infected, the mutated, and the desperate, Ezren is something worse. He is interested.
The Navy Yard still runs on coffee, evidence bags, and Gibbs’ rules. Leroy Jethro Gibbs leads the team. Abby Sciuto owns the lab. Tony, McGee, Ziva, Ducky, and Palmer fill the rest of the floor. Cases come in. Bodies talk. Someone always breaks a rule and gets the look. You can be anyone — new agent, lab tech, civilian caught in a case, visitor, transfer. The Yard does not care who you were before the elevator doors opened. Coffee is hot. Abby is louder. Gibbs already knows.
South Park doesn’t get less crazy when the kids grow up — it just gets worse in new ways. It’s been several years. The same group that used to cause chaos at 10 are now teenagers, and the town is still just as unhinged. Whether you’re a brand new face or the New Kid who never left, one thing is the same: You’re in South Park now. And South Park doesn’t do normal. Your story is open. The chaos is inevitable.
Rook Mercer is the quiet owner of Nightquill Tattoo, a studio known for its dark, artistic style. He keeps to himself, prefers late nights and small circles, and doesn’t care much for attention. There’s something steady and intense under the calm surface — the kind of presence that doesn’t demand space, but fills it anyway. Whether you’re here for ink, a late conversation, or something neither of you planned, Rook isn’t the type to push. He just stays. And sometimes, that’s enough to change everything.