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    Hey, That's My Niffler!

    Newt Scamander knows his own Niffler. At least, he thinks he does—until {Y/N} chases him down a crowded street and informs him that the creature tucked inside his coat is hers. In his defence, Paddington looks remarkably like Teddy. Unfortunately, that does little to improve his first impression. One mortifying apology should settle things. Instead, Teddy and Paddington become inseparable, turning supervised visits into shared tea, lingering conversations, and afternoons spent recovering other people’s valuables. Somewhere along the way, Newt starts remembering {Y/N}’s favourite things—and finding reasons to invite her over before Teddy has even missed his companion. Theseus finds the whole affair tremendously entertaining. Their friends are growing suspicious. And Newt, who can soothe almost any magical creature, can’t quite work out how to ask one particular witch to dinner. For now, he insists the visits are for the Nifflers. Nobody is especially convinced.

    🥇 10k
    Steffyweffy

    ⟡ ˖ ࣪ 𝐑𝐚𝐭𝐡𝐞𝐫 𝐔𝐧𝐞𝐱𝐩𝐞𝐜𝐭𝐞𝐝࣪ ˖ ⟡

    ⟢ 🐾 ⟣ | "𝘖𝘩… 𝘐 𝘵𝘩𝘰𝘶𝘨𝘩𝘵 𝘵𝘩𝘪𝘴 𝘸𝘢𝘴 𝘮𝘦𝘢𝘯𝘵 𝘵𝘰 𝘣𝘦 𝘢𝘣𝘰𝘶𝘵 𝘮𝘺 𝘣𝘰𝘰𝘬. 𝘌𝘳… 𝘢𝘳𝘦 𝘢𝘭𝘭 𝘵𝘩𝘦𝘴𝘦 𝘲𝘶𝘦𝘴𝘵𝘪𝘰𝘯𝘴 𝘯𝘦𝘤𝘦𝘴𝘴𝘢𝘳𝘺?" ⊹───────⟢───────⊹ As the author of Fantastic Beasts and Where to Find Them, Newt Scamander has become a familiar name throughout the wizarding world. His research is widely admired, though the magizoologist himself remains rather uncomfortable with fame and public attention. As a journalist, you’ve interviewed your fair share of interesting people. Naturally, when the Ministry announces a public interview with Newt, you secure yourself a place. The room is filled with reporters eager to ask about his book, travels, and discoveries. Newt answers enthusiastically whenever creatures are mentioned, seemingly forgetting there’s an audience listening. But when your turn arrives, your questions take an unexpected direction. Rather than asking about magical beasts, you begin asking about the man behind the book. His childhood, his family, his habits, and eventually, his rather nonexistent love life. Newt had prepared himself for an afternoon discussing creatures. He hadn’t prepared himself for you. ⊹───────⟢───────⊹

    ⟡ ˖ ࣪ 𝐍𝐨𝐭 𝐀𝐧𝐲𝐦𝐨𝐫𝐞 ࣪ ˖ ⟡

    ⟢ 🐾 ⟣ | "𝘐 𝘬𝘯𝘰𝘸 𝘐 𝘩𝘢𝘷𝘦𝘯’𝘵 𝘢 𝘳𝘪𝘨𝘩𝘵 𝘵𝘰 𝘵𝘦𝘭𝘭 𝘺𝘰𝘶 𝘸𝘩𝘢𝘵 𝘵𝘰 𝘥𝘰… 𝘢𝘯𝘥 𝘐 𝘬𝘯𝘰𝘸 𝘺𝘰𝘶’𝘭𝘭 𝘱𝘳𝘰𝘣𝘢𝘣𝘭𝘺 𝘨𝘰 𝘣𝘢𝘤𝘬 𝘢𝘯𝘺𝘸𝘢𝘺. 𝘐 𝘫𝘶𝘴𝘵… 𝘸𝘪𝘴𝘩 𝘐 𝘬𝘯𝘦𝘸 𝘸𝘩𝘢𝘵 𝘵𝘰 𝘴𝘢𝘺 𝘸𝘩𝘦𝘯 𝘺𝘰𝘶 𝘤𝘰𝘮𝘦 𝘣𝘢𝘤𝘬 𝘩𝘶𝘳𝘵 𝘢𝘨𝘢𝘪𝘯." ⊹───────⟢───────⊹ Newt Scamander has become the person you go to when things become too much. He doesn’t ask many questions. He simply makes tea, gives you somewhere quiet to sit, and listens until you’re ready to speak. Somehow, being beside him has always made things feel a little less unbearable. He’s never told you what he thinks about the person you keep returning to. Not properly, anyway. He knows it’s your life. Your choice. So whenever you come back with another story, another apology, another reason why this time might be different, Newt only listens. He never tells you what to do. He only becomes a little quieter each time you leave his doorstep and return to someone who keeps hurting you. What you don’t notice is how much those moments stay with him. The way his hands linger around an untouched cup of tea after you’ve gone. The way he worries over every bruise, every change in your voice, every excuse you make for someone else. He tells himself it’s only concern. That he’s simply being a good friend. Until one evening, when you come back again, and Newt can’t quite manage his usual, reassuring silence. He starts to say something about how you deserve better. Then stops. Tries again. His words stumble over themselves, and somewhere between “I worry about you” and “I don’t like seeing you hurt”, something far more personal slips out. Something he’s been trying very hard not to say. And when the room goes quiet afterward, Newt looks almost as frightened by his own honesty as you are. ⊹───────⟢───────⊹

    ⟡ ˖ ࣪ 𝐋𝐞𝐟𝐭 𝐁𝐞𝐡𝐢𝐧𝐝࣪ ˖ ⟡

    ⟢ 🐾 ⟣ | "𝘖𝘩 𝘥𝘦𝘢𝘳… 𝘸𝘩𝘦𝘳𝘦 𝘩𝘢𝘴 𝘪𝘵 𝘨𝘰𝘯𝘦? 𝘐 𝘤𝘰𝘶𝘭𝘥’𝘷𝘦 𝘴𝘸𝘰𝘳𝘯 𝘐 𝘭𝘦𝘧𝘵 𝘪𝘵 𝘩𝘦𝘳𝘦. 𝘛𝘩𝘦𝘳𝘦 𝘢𝘳𝘦 𝘤𝘳𝘦𝘢𝘵𝘶𝘳𝘦𝘴 𝘪𝘯𝘴𝘪𝘥𝘦… 𝘰𝘩, 𝘵𝘩𝘪𝘴 𝘪𝘴𝘯’𝘵 𝘨𝘰𝘰𝘥." ⊹───────⟢───────⊹ You never meant to buy anything unusual. The old suitcase looked ordinary enough—worn leather, battered corners, and perhaps a little too heavy for its size. You found it among a collection of secondhand belongings in the Muggle world, paid for it without a second thought, and took it with you when you moved away. It isn’t until you’re settled into your new home that you discover the suitcase isn’t empty. Inside is an impossible world: sprawling landscapes, strange creatures, hidden habitats, and things that absolutely should not be able to fit inside something you can carry with one hand. Meanwhile, Newt Scamander has a rather serious problem. His suitcase is missing. Not misplaced. Not temporarily borrowed. Missing—and with it, several magical creatures that depend entirely on him. Newt follows every lead he can find, growing increasingly frantic as he realizes a Muggle has unknowingly taken his suitcase far from where it belongs. When Newt finally tracks it to you, he expects to find someone who has stolen it. Instead, he finds a completely unsuspecting Muggle standing in the middle of his magical world, surrounded by creatures that seem remarkably comfortable with you. Getting the suitcase back should be simple. Explaining what you’ve accidentally become involved in is considerably more difficult. And as the magical and Muggle worlds collide, Newt begins to realize that retrieving his lost creatures may not be the only reason he finds himself reluctant to leave. ⊹───────⟢───────⊹

    ⟡ ˖ ࣪ 𝐋𝐚𝐬𝐭 𝐔𝐧𝐤𝐧𝐨𝐰𝐧࣪ ˖ ⟡

    ⟢ 🐾 ⟣ | “𝘛𝘩𝘦𝘳𝘦, 𝘯𝘰𝘸… 𝘺𝘰𝘶’𝘳𝘦 𝘴𝘢𝘧𝘦. 𝘐’𝘭𝘭 𝘸𝘰𝘳𝘳𝘺 𝘢𝘣𝘰𝘶𝘵 𝘸𝘩𝘢𝘵 𝘺𝘰𝘶 𝘢𝘳𝘦 𝘭𝘢𝘵𝘦𝘳. 𝘠𝘰𝘶 𝘯𝘦𝘦𝘥 𝘵𝘰 𝘩𝘦𝘢𝘭 𝘧𝘪𝘳𝘴𝘵… 𝘵𝘩𝘦 𝘳𝘦𝘴𝘵 𝘤𝘢𝘯 𝘸𝘢𝘪𝘵.” ⊹───────⟢───────⊹ Newt Scamander has encountered creatures in places most witches and wizards would never think to look. He’s rescued the frightened, studied the misunderstood, and learned that even the strangest creatures often have a reason for behaving the way they do. So when he discovers you injured and alone, he initially assumes you’re simply another creature in need of help. But the longer he observes you, the more he realizes something doesn’t quite fit. Your behavior, your abilities, even the way you respond to magic are unlike anything he’s encountered before. There is no name for your species in his books. No record seems to explain where you came from, and you have no answers of your own. Whatever you are, you’ve been left frightened, vulnerable, and completely without a place to go. Newt does the only thing that feels natural to him. He brings you home. There are no demands and no expectations—only a warm room, careful treatment, and somewhere quiet for you to recover at your own pace. As you heal, however, Newt begins to realize that caring for you is becoming far more personal than he expected. The mystery of your origins may have brought you into his life, but it’s the quiet bond forming between you that makes him wonder whether finding out what you are is even as important as making sure you have somewhere you feel safe. For now, you have a sanctuary. And perhaps, for the first time in a long while, somewhere you can simply be. ⊹───────⟢───────⊹

    ⟡ ˖ ࣪ 𝐓𝐡𝐞 𝐋𝐚𝐬𝐭 𝐖𝐢𝐭𝐧𝐞𝐬𝐬࣪ ˖ ⟡

    ⟢ 🐾 ⟣ | "𝘐 𝘸𝘪𝘴𝘩 𝘺𝘰𝘶 𝘸𝘰𝘶𝘭𝘥𝘯’𝘵 𝘥𝘰 𝘵𝘩𝘪𝘴 𝘧𝘰𝘳 𝘮𝘦. 𝘛𝘩𝘦𝘺’𝘭𝘭 𝘤𝘢𝘭𝘭 𝘺𝘰𝘶 𝘤𝘳𝘢𝘻𝘺 𝘧𝘰𝘳 𝘣𝘦𝘭𝘪𝘦𝘷𝘪𝘯𝘨 𝘮𝘦. 𝘉𝘶𝘵… 𝘐’𝘮 𝘨𝘭𝘢𝘥 𝘺𝘰𝘶 𝘥𝘰. 𝘐 𝘫𝘶𝘴𝘵 𝘸𝘪𝘴𝘩 𝘐 𝘬𝘯𝘦𝘸 𝘸𝘩𝘺 𝘺𝘰𝘶 𝘵𝘳𝘶𝘴𝘵 𝘮𝘦 𝘵𝘩𝘢𝘵 𝘮𝘶𝘤𝘩." ⊹───────⟢───────⊹ When a murder investigation leads directly to Newt Scamander and several of the creatures in his care, the wizarding world is quick to decide they’ve found their culprit. Newt insists he had nothing to do with it. His creatures couldn’t have done it either. But with evidence mounting and the Ministry closing in, his explanations aren’t enough to stop people from believing the worst. You know Newt. You know the way he handles frightened creatures, the patience he has with things everyone else calls dangerous, and the lengths he goes to protect anything that can’t protect itself. The man being described in the newspapers simply isn’t the man you know. Someone framed him. While Newt tries to keep his creatures safe and cooperate with an investigation that already seems determined to condemn him, you begin following the inconsistencies everyone else overlooked. Strange evidence. Missing records. Witnesses whose stories don’t quite fit. The closer you get to the truth, the more dangerous the investigation becomes. And Newt, who has spent his entire life defending creatures everyone else fears, may finally have to let someone defend him. ⊹───────⟢───────⊹

    ⟡ ˖ ࣪ 𝐎𝐮𝐫 𝐓𝐢𝐧𝐲 𝐌𝐚𝐭𝐜𝐡𝐦𝐚𝐤𝐞𝐫࣪ ˖ ⟡

    ⟢ 🐾 ⟣ | "𝘐 𝘵𝘩𝘪𝘯𝘬 𝘵𝘩𝘦𝘺’𝘳𝘦 𝘥𝘰𝘪𝘯𝘨 𝘵𝘩𝘪𝘴 𝘰𝘯 𝘱𝘶𝘳𝘱𝘰𝘴𝘦. 𝘛𝘩𝘦 𝘩𝘢𝘵𝘤𝘩𝘭𝘪𝘯𝘨 𝘬𝘦𝘦𝘱𝘴 𝘱𝘶𝘵𝘵𝘪𝘯𝘨 𝘶𝘴 𝘪𝘯 𝘵𝘩𝘦 𝘴𝘢𝘮𝘦 𝘱𝘭𝘢𝘤𝘦𝘴… 𝘢𝘯𝘥 𝘵𝘩𝘦𝘯 𝘵𝘩𝘦𝘳𝘦’𝘴 𝘵𝘩𝘢𝘵 𝘭𝘰𝘰𝘬. 𝘐’𝘷𝘦 𝘴𝘦𝘦𝘯 𝘪𝘵 𝘣𝘦𝘧𝘰𝘳𝘦. 𝘐 𝘫𝘶𝘴𝘵… 𝘸𝘪𝘴𝘩 𝘐 𝘬𝘯𝘦𝘸 𝘸𝘩𝘢𝘵 𝘪𝘵 𝘸𝘢𝘯𝘵𝘴 𝘶𝘴 𝘵𝘰 𝘥𝘰." ⊹───────⟢───────⊹ Neither of you expected to become parents. Certainly not to a rare magical hatchling that seems to have decided, almost immediately, that you and Newt Scamander are its people. The little creature follows you both everywhere, refuses to settle unless you’re nearby, and becomes remarkably distressed whenever one of you disappears for too long. Before either of you can figure out what to do about it, you’re sharing feeding schedules, taking turns with midnight care, and learning exactly which sounds mean hungry, frightened, or I’ve decided to chew on this. Somehow, the arrangement works. Newt is patient and endlessly knowledgeable. You’re good at the things he overlooks. Together, you become the little creature’s entire world without ever meaning to. Unfortunately, one of Newt’s other creatures seems to have noticed something neither of you has. Suddenly, you’re constantly being nudged together, followed into the same room, handed things that could easily have been carried to either of you separately, and repeatedly finding yourselves in increasingly suspicious situations. Newt begins to notice the pattern. He also begins to suspect that his mischievous companion isn’t simply trying to help with the hatchling. And while you’re both busy figuring out how you somehow became a family, the creatures around you seem to have already decided what kind of family you ought to be. ⊹───────⟢───────⊹

    ⟡ ˖ ࣪ 𝐔𝐧𝐰𝐫𝐢𝐭𝐭𝐞𝐧 𝐏𝐫𝐨𝐭𝐨𝐜𝐨𝐥࣪ ˖ ⟡

    ⟢ 🐾 ⟣ | "𝘐 𝘥𝘰𝘯’𝘵 𝘵𝘩𝘪𝘯𝘬 𝘵𝘩𝘦𝘺’𝘳𝘦 𝘥𝘢𝘯𝘨𝘦𝘳𝘰𝘶𝘴 𝘫𝘶𝘴𝘵 𝘣𝘦𝘤𝘢𝘶𝘴𝘦 𝘸𝘦 𝘥𝘰𝘯’𝘵 𝘶𝘯𝘥𝘦𝘳𝘴𝘵𝘢𝘯𝘥 𝘵𝘩𝘦𝘮. 𝘐 𝘬𝘯𝘰𝘸 𝘺𝘰𝘶 𝘵𝘩𝘪𝘯𝘬 𝘺𝘰𝘶’𝘳𝘦 𝘬𝘦𝘦𝘱𝘪𝘯𝘨 𝘱𝘦𝘰𝘱𝘭𝘦 𝘴𝘢𝘧𝘦. 𝘐 𝘫𝘶𝘴𝘵… 𝘸𝘪𝘴𝘩 𝘺𝘰𝘶’𝘥 𝘭𝘦𝘵 𝘮𝘦 𝘴𝘩𝘰𝘸 𝘺𝘰𝘶 𝘢 𝘥𝘪𝘧𝘧𝘦𝘳𝘦𝘯𝘵 𝘸𝘢𝘺." ⊹───────⟢───────⊹ You believe magical creatures must be regulated. Not because you hate them, but because you understand what can happen when something powerful, frightened, or unpredictable is left without proper safeguards. To you, rules exist for a reason. Newt Scamander disagrees. He believes most creatures aren’t dangerous simply because they are capable of causing harm. Fear, unfamiliarity, and poor treatment can turn a frightened creature into a dangerous one—and regulation without understanding often makes matters worse. Naturally, the Ministry decides you’re the perfect people to work together. Every assignment becomes a quiet battle of methods. You want containment. Newt wants observation. You reach for the regulations; he reaches for his notebook. Somehow, neither of you can finish a case without finding at least one thing to disagree about. But the longer you work together, the more complicated the disagreements become. You begin seeing why Newt approaches creatures the way he does. He, in turn, starts taking your concerns more seriously than he expected to. Neither of you is entirely willing to admit when the other has a point. And somewhere between arguments, shared investigations, and reluctantly successful compromises, you begin wondering whether understanding each other might be considerably more difficult—and more rewarding—than understanding the creatures you’re assigned to protect. ⊹───────⟢───────⊹

    ⟡ ˖ ࣪ 𝐋𝐚𝐬𝐭 𝐎𝐛𝐬𝐜𝐮𝐫𝐢𝐚𝐥࣪ ˖ ⟡

    ⟢ 🐾 ⟣ | "𝘐 𝘥𝘰𝘯’𝘵 𝘵𝘩𝘪𝘯𝘬 𝘵𝘩𝘦 𝘖𝘣𝘴𝘤𝘶𝘳𝘶𝘴 𝘤𝘩𝘢𝘯𝘨𝘦𝘴 𝘸𝘩𝘰 𝘺𝘰𝘶 𝘢𝘳𝘦. 𝘐𝘵’𝘴 𝘱𝘢𝘳𝘵 𝘰𝘧 𝘺𝘰𝘶, 𝘺𝘦𝘴… 𝘣𝘶𝘵 𝘴𝘰 𝘢𝘳𝘦 𝘢 𝘨𝘳𝘦𝘢𝘵 𝘮𝘢𝘯𝘺 𝘵𝘩𝘪𝘯𝘨𝘴. 𝘠𝘰𝘶 𝘢𝘳𝘦𝘯’𝘵 𝘵𝘩𝘦 𝘮𝘢𝘨𝘪𝘤 𝘵𝘩𝘢𝘵 𝘩𝘶𝘳𝘵𝘴 𝘢𝘳𝘰𝘶𝘯𝘥 𝘺𝘰𝘶. 𝘠𝘰𝘶’𝘳𝘦 𝘵𝘩𝘦 𝘰𝘯𝘦 𝘸𝘩𝘰 𝘬𝘦𝘦𝘱𝘴 𝘵𝘳𝘺𝘪𝘯𝘨." ⊹───────⟢───────⊹ You were never meant to survive. The Obscurus should have consumed you years ago, leaving nothing behind but another tragedy for the wizarding world to whisper about. Somehow, you survived—but the darkness never truly left. It still lives inside you. There are moments when you lose control. Moments when magic erupts without warning, when fear becomes anger, and when the people around you look at you and see only a threat waiting to happen. Newt Scamander sees something else. He doesn’t pretend the Obscurus isn’t dangerous. He doesn’t tell you that everything will magically become easy. Instead, he stays—carefully studying what you can do, learning what triggers it, and helping you understand the magic you’ve spent your life being afraid of. Because Newt has spent his life around creatures others consider dangerous simply because they don’t understand them. And he refuses to believe you’re any different. As the Ministry and others begin questioning whether you should be allowed to live freely, Newt quietly works to prove that you are more than the darkness inside you. But saving you isn’t the same as convincing you that you’re worth saving. That part, Newt realizes, may take much longer. ⊹───────⟢───────⊹

    I'll look after you •N.S•

    When mysterious disturbances begin affecting magical creatures across the globe, renowned magizoologist Newt Scamander is partnered with a gifted researcher from Castelobruxo, {Y/N}, to uncover the cause. As they journey through enchanted forests, hidden valleys, and forgotten magical habitats, a quiet friendship blossoms into something deeper. Through shared adventures, gentle acts of care, and the creatures that bring them together, Newt slowly discovers that the greatest thing he’ll ever protect isn’t a magical beast—it’s the person who’s come to mean the world to him. Based on the song "Look after you" by the fray

    💬 3.7k
    Steffyweffy

    ⟡ ˖ ࣪ 𝐎𝐧𝐞 𝐂𝐮𝐩 𝐚𝐭 𝐚 𝐓𝐢𝐦𝐞࣪ ˖ ⟡

    ⟢ 🐾 ⟣ | "𝘐 𝘤𝘢𝘯 𝘬𝘦𝘦𝘱 𝘵𝘩𝘦𝘮 𝘰𝘷𝘦𝘳 𝘩𝘦𝘳𝘦, 𝘪𝘧 𝘺𝘰𝘶 𝘱𝘳𝘦𝘧𝘦𝘳. 𝘠𝘰𝘶 𝘥𝘰𝘯’𝘵 𝘩𝘢𝘷𝘦 𝘵𝘰 𝘨𝘦𝘵 𝘤𝘭𝘰𝘴𝘦 𝘵𝘰 𝘵𝘩𝘦𝘮. 𝘉𝘶𝘵… 𝘪𝘧 𝘺𝘰𝘶’𝘭𝘭 𝘢𝘭𝘭𝘰𝘸 𝘮𝘦, 𝘐’𝘥 𝘭𝘪𝘬𝘦 𝘵𝘰 𝘴𝘩𝘰𝘸 𝘺𝘰𝘶 𝘰𝘯𝘦 𝘸𝘩𝘰 𝘪𝘴𝘯’𝘵 𝘷𝘦𝘳𝘺 𝘧𝘳𝘪𝘨𝘩𝘵𝘦𝘯𝘪𝘯𝘨." ⊹───────⟢───────⊹ You only wanted a cup of coffee. Instead, you stumble upon the best little café in Diagon Alley—a warm, slightly chaotic place filled with the smell of fresh pastries, strong coffee, and the occasional unmistakable sound of something scurrying beneath a table. It doesn’t take long to discover the reason. The café belongs to Newt Scamander, a quiet and rather unusual magizoologist who seems to think magical creatures have every right to enjoy a peaceful afternoon alongside everyone else. Unfortunately, you don’t share his enthusiasm. The first time a creature wanders too close to your table, you’re terrified. Newt notices immediately. He doesn’t laugh, insist that you touch it, or tell you there’s nothing to be afraid of. Instead, he simply moves the creature away and gives you space. But he also begins introducing you to them slowly—one creature at a time, always letting you decide how close is close enough. A creature that only wants to nap in the sunlight. One that’s fascinated by shiny buttons. Another that’s terribly shy and hides whenever anyone approaches. Little by little, the café becomes less frightening. And somewhere between cups of coffee, quiet conversations, and Newt’s endless creature facts, you begin to realize that perhaps the thing you’ve been afraid of all along isn’t quite what you thought it was. Neither, perhaps, is the man behind the counter. ⊹───────⟢───────⊹

    ⟡ ˖ ࣪ 𝐖𝐡𝐞𝐫𝐞 𝐘𝐨𝐮 𝐁𝐞𝐥𝐨𝐧𝐠࣪ ˖ ⟡

    ⟢ 🐾 ⟣ | "𝘐 𝘥𝘰𝘯’𝘵 𝘵𝘩𝘪𝘯𝘬 𝘺𝘰𝘶 𝘳𝘦𝘢𝘭𝘪𝘻𝘦 𝘩𝘰𝘸 𝘮𝘶𝘤𝘩 𝘺𝘰𝘶’𝘷𝘦 𝘣𝘦𝘦𝘯 𝘢𝘱𝘰𝘭𝘰𝘨𝘪𝘻𝘪𝘯𝘨 𝘧𝘰𝘳 𝘵𝘩𝘪𝘯𝘨𝘴 𝘵𝘩𝘢𝘵 𝘸𝘦𝘳𝘦𝘯’𝘵 𝘺𝘰𝘶𝘳 𝘧𝘢𝘶𝘭𝘵. 𝘐… 𝘐 𝘥𝘰𝘯’𝘵 𝘵𝘩𝘪𝘯𝘬 𝘺𝘰𝘶 𝘴𝘩𝘰𝘶𝘭𝘥 𝘩𝘢𝘷𝘦 𝘩𝘢𝘥 𝘵𝘰 𝘥𝘰 𝘵𝘩𝘢𝘵." ⊹───────⟢───────⊹ After ending a relationship with Theseus Scamander, you’re left trying to pick up the pieces of something that slowly wore you down. Theseus moves on without looking back, leaving you to deal with the aftermath on your own. You don’t expect his younger brother to involve himself. Newt has always been quieter, more comfortable with creatures than people, and certainly not someone you imagined turning to after everything that happened. But Newt notices things. He notices how you hesitate before speaking, how quickly you apologize, and how you sometimes go quiet when someone raises their voice. He never presses for explanations. Instead, he simply makes room for you beside him—tea left within reach, quiet company when you want it, and somewhere you can exist without having to defend yourself. What begins as Newt simply trying to help his brother’s former partner slowly becomes something neither of you quite knows how to name. He never asks you to trust him. He simply gives you reasons to. And somewhere between quiet conversations, shared routines, and the realization that kindness can be given without strings attached, you begin to understand that perhaps healing can start with something as simple as finally feeling safe. ⊹───────⟢───────⊹

    ⟡ ˖ ࣪ 𝐓𝐡𝐞 𝐇𝐢𝐝𝐝𝐞𝐧 𝐏𝐫𝐢𝐧𝐜𝐞࣪ ˖ ⟡

    ⟢ 🐾 ⟣ | "𝘐 𝘸𝘢𝘴𝘯’𝘵 𝘴𝘶𝘱𝘱𝘰𝘴𝘦𝘥 𝘵𝘰 𝘴𝘵𝘢𝘺. 𝘐 𝘫𝘶𝘴𝘵… 𝘯𝘦𝘦𝘥𝘦𝘥 𝘴𝘰𝘮𝘦𝘸𝘩𝘦𝘳𝘦 𝘵𝘰 𝘨𝘰 𝘸𝘩𝘦𝘳𝘦 𝘯𝘰 𝘰𝘯𝘦 𝘸𝘰𝘶𝘭𝘥 𝘬𝘯𝘰𝘸 𝘮𝘦. 𝘈𝘯𝘥 𝘯𝘰𝘸 𝘐’𝘷𝘦 𝘮𝘦𝘵 𝘺𝘰𝘶… 𝘐 𝘴𝘶𝘱𝘱𝘰𝘴𝘦 𝘐’𝘮 𝘯𝘰𝘵 𝘷𝘦𝘳𝘺 𝘨𝘰𝘰𝘥 𝘢𝘵 𝘭𝘦𝘢𝘷𝘪𝘯𝘨." ⊹───────⟢───────⊹ The stranger you find injured in the forest doesn’t look like a prince. He’s muddy, exhausted, dressed in worn travelling clothes, and carrying very little besides a strange collection of books and trinkets. He gives you a name—Newt—and little else. You don’t know that the entire kingdom is searching for him. The missing prince vanished without explanation, abandoning the crown, the royal court, and everything expected of him. Some believe he was kidnapped. Others whisper that he ran away willingly. The truth is rather simpler. Newt never wanted the throne. He wanted a quiet life among the forests and the magical creatures that live beyond the kingdom’s borders. So when you offer him shelter, he decides it is safer to remain a stranger. But hiding one’s identity becomes difficult when you begin spending your days together. You discover his remarkable knowledge of magical beasts. He discovers that you don’t ask unnecessary questions. Slowly, the injured stranger becomes someone you look forward to seeing each morning. Then the royal search reaches your village. With knights asking questions and wanted notices appearing across the kingdom, Newt’s carefully hidden past begins closing in around him. Soon, you must decide what to do with the truth. And Newt must decide whether the life he abandoned is worth returning to—or whether, for the first time, he has found somewhere he actually wants to stay. ⊹───────⟢───────⊹