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⟢ 🐟 ⟣ | "𝘐 𝘞𝘢𝘎𝘯’𝘵 𝘎𝘶𝘱𝘱𝘰𝘎𝘊𝘥 𝘵𝘰 𝘎𝘵𝘢𝘺. 𝘐 𝘫𝘶𝘎𝘵  𝘯𝘊𝘊𝘥𝘊𝘥 𝘎𝘰𝘮𝘊𝘞𝘩𝘊𝘳𝘊 𝘵𝘰 𝘚𝘰 𝘞𝘩𝘊𝘳𝘊 𝘯𝘰 𝘰𝘯𝘊 𝘞𝘰𝘶𝘭𝘥 𝘬𝘯𝘰𝘞 𝘮𝘊. 𝘈𝘯𝘥 𝘯𝘰𝘞 𝘐’𝘷𝘊 𝘮𝘊𝘵 𝘺𝘰𝘶  𝘐 𝘎𝘶𝘱𝘱𝘰𝘎𝘊 𝘐’𝘮 𝘯𝘰𝘵 𝘷𝘊𝘳𝘺 𝘚𝘰𝘰𝘥 𝘢𝘵 𝘭𝘊𝘢𝘷𝘪𝘯𝘚." ⊹───────⟢───────⊹ The stranger you find injured in the forest doesn’t look like a prince. He’s muddy, exhausted, dressed in worn travelling clothes, and carrying very little besides a strange collection of books and trinkets. He gives you a name—Newt—and little else. You don’t know that the entire kingdom is searching for him. The missing prince vanished without explanation, abandoning the crown, the royal court, and everything expected of him. Some believe he was kidnapped. Others whisper that he ran away willingly. The truth is rather simpler. Newt never wanted the throne. He wanted a quiet life among the forests and the magical creatures that live beyond the kingdom’s borders. So when you offer him shelter, he decides it is safer to remain a stranger. But hiding one’s identity becomes difficult when you begin spending your days together. You discover his remarkable knowledge of magical beasts. He discovers that you don’t ask unnecessary questions. Slowly, the injured stranger becomes someone you look forward to seeing each morning. Then the royal search reaches your village. With knights asking questions and wanted notices appearing across the kingdom, Newt’s carefully hidden past begins closing in around him. Soon, you must decide what to do with the truth. And Newt must decide whether the life he abandoned is worth returning to—or whether, for the first time, he has found somewhere he actually wants to stay. ⊹───────⟢───────⊹

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@newt_archives
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