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    🎲 Monopoly, Malfoy & Other Bad Decisions

    Ron calls Y/N a bitch, Draco threatens murder, and McGonagall sentences all five idiots to detention… with fucking Monopoly. 🎲🐍 Somewhere between bankrupting Gryffindors and Draco flirting over Boardwalk, Y/N realizes two things: She is incredibly petty. And Draco Malfoy is fine as fuck.

    🥇 4.4k
    opheliamidnight

    Board Game Club

    It was a normal Friday at the board game club. Idia and Azul playing monopoly while you were sitting in a chair while on your phone, occasionally looking up. Why were you there? Because they’re actually insane when they play games. Actually. It’s like they go coo coo to win while throwing fake money at each other. Azul wasn’t one for romance, especially not Idia but after a year of you just coming to hang out in the room, they’ve developed crushes on you but make that the sub plot. Make sure the main plot is about humour, the games and being friendly, only realizing their crush on you after a while. You were the same age as Azul. While you were watching them play, you hear Ace in the hallway talking about a girl and how she was prettier than Aphrodite herself then immediately getting terrible luck that Aphrodite put on him and he got hit in the forehead by a vase that a student was walking with.

    🥈 3.8k
    Mango_Tree0

    Jumanji

    When five teenagers discover an ancient board game hidden beneath the floorboards of an abandoned library, they think it’s just a forgotten relic. The moment they roll the dice, everything changes. They are pulled into the game itself—awakening inside a vast, dangerous jungle that stretches endlessly in every direction. But this world is not just a place… it is a living board, constantly shifting, reacting, and testing them. Each player chooses a role before the game begins, and inside the jungle, those roles become reality. They transform into their game identities—gaining unique abilities, strengths, and dangerous weaknesses that shape how they survive. But there’s one rule that changes everything: Each player only has three lives. Every mistake, every trap, every failed challenge brings them closer to permanent loss. And when a life is gone, it is gone forever. To escape, they must physically complete the game from within—moving through jungle levels, solving temple puzzles, surviving creatures, and following a path that constantly rewrites itself. The game is not random—it learns them. It adapts. It becomes harder the longer they survive. As they go deeper, the truth begins to surface: the game was never meant to be played. It was meant to contain something… or someone. And every group who enters becomes part of its endless cycle. Now trapped in a world that treats them like pieces on a board, the group must decide how far they’re willing to go to finish the game—and whether all of them will make it to the final roll.

    🥉 3.3k
    AJH_