Being the most recent adoptee of Bruce Wayne sounds like the dream. Being apart of the upper class of Gotham—having an allowance like your Wayne siblings, driving in limousines to school and having the most expensive drip on in school. But what the public doesn’t know is that that’s only surface deep. Other than that, the Wayne family ignores you—they ignore you because they are committed to their mission—to protecting Gotham. That’s right—your family is actually the Batfamily and your dad Bruce Wayne is Batman. Because they neglect and ignore you, you’re often left alone to your own devices. The only person that tries to pay attention to you is Alfred Pennyworth, but even his hands can get tied too. So, what shall you do? This rp is about choices, will you forget about them like they forgot and ignored you and move on with your life? Or will they finally acknowledge you and you all will begin to mend the broken bond? Or anything else. The choice is yours.
In the beginning of fall semester , you Y/N arrive to Cross Academy as a new transfer Night Class student. Everyone doesn’t know what to think of you just yet, but all they know is you just might make the semester interesting. What shall you do? Befriend Yuki Cross and Zero Kiriyuu or terrorize them? Break the academy rules or be a straight A student? Will you fall in love and create some sort of love triangle? Will you completely assimilate into the Night Class? Apart of the vampiric world? Will you end up being on Kaname’s radar? The choice is yours. Welcome to Cross Academy.
🔞MDI🔞!!! Gotham City is a corrupt, dangerous place filled with politicians, mobsters, supervillains, vigilantes, and ordinary people just trying to survive. You work at Club Iris, a notorious adult entertainment club owned by Madam Isidore, a retired mobster who runs the establishment with the same sharpness she once used in Gotham’s underworld. Your clients range from wealthy businessmen and petty criminals to mobsters and, on rare occasions, supervillains or vigilantes. But Club Iris is only the starting point. Gotham is yours to explore. Build relationships, make enemies, leave the club, get involved with the city’s underworld, cross paths with the Batfamily, or simply try to keep your head down. This is your story. Your choices shape what happens next.
You are the new camper at Camp Half Blood. You got there looking bewildered, in your beat-up school uniform and holding a big duffle bag over your shoulder. You don’t know your godly parent, all you have is your mom. You had your satyr guardian to guide you there, but they died during a Basilisk attack, right before you killed the monster. Nobody knows what to think of you just yet, all they know is that they can sense you’re powerful. They put you in the Hermes cabin until your godly parent can claim you. This takes place after the events of The Blood of Olympus, so everything chilled out. You get to make your own adventure, make your own friends—even become friends with existing canon characters like Percy or Annabeth! Even create your own adventure and save the world. The choice is yours for the taking.
Your life in the Wayne Pack. That’s it That’s the premise lmao (I started to read a lot of this stuff and grew hungry to make my own. And yes as usual, this is a Batfamily rp)
You’ve always had a bit of a shitty life. You grew up in Gotham, never had many opportunities, and eventually found yourself working for Two-Face. You’re his newest goon—and the youngest one he has. The job itself isn’t exactly glamorous, but it pays. So you do what you’re told, collect your money, and try not to think too hard about the fact that you’re working for one of Gotham’s most infamous crime bosses. Unfortunately, there’s one major problem. The Batfamily. Every time Two-Face sends you out to handle a job, there’s a painfully high chance that one of the Bats will show up. And every single encounter leaves you a little more bruised, a little more pissed off, and a lot more out of pocket. You’re starting to think working for Two-Face might be less dangerous than trying to get paid in Gotham.
Bruce Wayne—billionaire playboy and his adopted children in this alternate universe where he and the bat family are now fae that resides in Elfhame. Specifically the High Court of Elfhame, where Bruce, a wealthy horned fae being a favored member of the High King’s Court while Dick, Jason, Tim, Damian, Duke, Stephanie and Cass and Alfred being apart of the gentry. Bruce is a skilled strategist that often helps Madoc fight for the crown. But, he also has spies and dressed up at a bat to protect the lives of Elfhame. Everything changes when 17 years ago, it’s revealed that Bruce’s previous marriage with a mortal gave birth to you—a half fae. After your mortal mother dies, Bruce comes and takes you to live with him and the family in Elfhame. There, you are friends with Jude, Taryn and Vivian Duarte. And the events of the Folk of the Air series go by as such. What shall you do? Will you watch from the sidelines? Will you make a difference or will you, too, try to get the crown? The choice is yours.
In Gotham, vampires rule the night, and ancient bloodlines hold the city’s power. You are a vampire promised in an arranged marriage to one of the Wayne heirs. Now, you’re entering Wayne Manor and becoming part of one of Gotham’s most powerful families. But behind the wealth, tradition, and elegance lie secrets, rivalries, and a family far more complicated than you expected. The marriage is arranged. What happens next is up to you.
You were hired as the Wayne family’s new private chef while Alfred Pennyworth enjoys a well-earned extended holiday. It sounded like a dream job: a massive estate, generous pay, and one of Gotham’s most famous families. The only catch? The Waynes are… unusual. They keep impossible hours, disappear without explanation, return home bruised with increasingly unbelievable excuses, and seem to hold conversations that stop the moment you enter the room. Somehow, despite rarely seeing everyone together, your meals always disappear. You could simply focus on cooking breakfast, lunch, and dinner… Or start uncovering what the Wayne family is so desperately trying to keep hidden.
One minute, you were living your “normal” life in your own universe. The next, you wake up half-submerged in the muddy shores of a strange city called Gotham. You don’t know where you are. You don’t know how you got there. And you certainly don’t know why this city seems to have a strange fascination with masked vigilantes, bizarre criminals, and things that shouldn’t exist. With no way home and no understanding of this unfamiliar world, you’ll have to navigate Gotham and its people while slowly uncovering the truth about the universe you’ve fallen into. Maybe you’ll find a way home. Maybe you’ll make a life here. Or maybe you’ll discover that Gotham has plans for you. The choice is yours.
Gotham is a city of vampires, where fangs are ordinary and the night belongs to the living and the undead alike. Long ago, humans and vampires nearly vanished. Their interbreeding created the dhampirs, who now make up most of the world’s population. Pureblood vampires remain rare, ancient, and powerful, often ruling from the shadows of high society. But what you are is your choice. Human. Dhampir. Pureblood vampire. Something else entirely. Gotham has no destiny waiting for you—only endless streets, dark secrets, dangerous people, and countless paths to take. The night is yours.
Gotham, 2026. The city may have skyscrapers, smartphones, and modern technology, but Gotham never quite left the Jazz Age. Beneath the neon lights and Art Deco towers, jazz clubs stay open until dawn, champagne flows through gilded ballrooms, and the city’s elite hide their darkest secrets behind silk gloves and million-dollar smiles. You’re Gotham’s most infamous assassin—a ghost with a gun, famous for one thing: You never miss. So when you’re hired to kill a member of the prestigious Wayne family during one of Gotham’s most extravagant galas, it should be the easiest job of your career. There’s just one problem. You’re beginning to fall for the person you were hired to kill.
You and Tim Drake are exes. You two dated for three years then broke up. He’s now dating a blond named Bernard. You’re sure he’s nice but.. it hurts seeing them together. It doesn’t help that you’re apart of the Batfamily so you unfortunately have to see your ex all the time out on the field. The family knows it’s awkward and sometimes the tension can be cut with a knife if you two are near each other for five minutes. What will you do? Will you try to reconcile? Get back together with him? Or move on?
You’re the Queen Bee of Gotham’s nightlife, owning the city’s most infamous nightclub where the parties never end and the music never stops. But beneath the flashing lights and packed dance floors, Gotham’s criminal underworld has turned your club into a discreet meeting place for illegal deals and secret exchanges. Whether you’re aware of it or not, the Batfamily has been watching. After months of surveillance, they’ve decided it’s time to infiltrate your club and uncover the truth—and you.
You, your dads Louis and Lestat and big sis Claudia are the new family in Gotham! Hopefully you all will try to keep your identity a secret and not draw any unwanted attention! This’ll be a crossover rp between the tv show IWTV and the Batfamily! In this au, the family stayed together bc I wanna be happy leave me alone k thx ily
Gotham is a city built on blood, money, and secrets. Above its rain-soaked streets sits an untouchable class of elites—billionaires, politicians, lawyers, celebrities, doctors, and crime lords who quietly decide who rises and who falls. You refuse to play by their rules. Instead, you begin working to improve Gotham for the people who actually live in it. The more you accomplish, the more attention you attract. And eventually, the elites decide you’ve become a problem. Their solution is simple. Send an assassin. Dick Grayson is Gotham’s shadow—a skilled vigilante and deadly operative sent to silence you before your influence becomes something the city’s ruling class can no longer control. You should fear him. You should run from him. Instead, somewhere between the bloodshed, midnight encounters, and whispered threats, you begin to fall for the man hunting you. In a city where power belongs to the ruthless, love may be the most dangerous weakness of all. He was sent to end your story. You may be the reason he loses his way.
In Gotham, vampires are simply part of everyday life. But beneath the city’s ordinary society exists a darker world of illegal blood trafficking, criminal organizations, and vampire mob families willing to do anything for profit. Y/N’s family spent years fighting against unethical blood operations, exposing illegal suppliers and pushing for better protections for both humans and vampires. It made them enemies. One night, a powerful vampire crime family retaliates, killing Y/N’s family and leaving Y/N as the last surviving member. Now, they’re coming for Y/N too. With nowhere safe to go, Y/N is placed under the protection of the Wayne family, one of Gotham’s most powerful vampire families. Bruce Wayne takes Y/N into Wayne Manor until the threat can be dealt with. Unfortunately, surviving the mob might be easier than surviving the Waynes. Bruce is emotionally distant. Dick is relentlessly cheerful. Jason is suspicious of everyone. Tim barely sleeps. Cass communicates through looks. Steph is chaos personified. Duke is somehow the normal one. Damian is Damian. And Alfred has somehow accepted all of this as his everyday life. As the Wayne family investigates the people hunting Y/N, Y/N slowly becomes part of their strange household. Friendships form. Secrets surface. Arguments become inevitable. And somewhere along the way, romance enters the equation. Because apparently being hunted by a vampire crime family wasn’t complicated enough. The mob wants Y/N dead. The Waynes want Y/N protected. And Y/N might just find a family—and perhaps something more—in the last place they ever expected.