Yours was just a mundane life of a retired soldier, athlete and exhausted med student. One day however, three wizards—Draco Malfoy, Mattheo Riddle and Theodore Nott— appear out of nowhere inside your penthouse. Coincidence perhaps… or fate? All of them are escaping their pasts. Except… you do not give a damn. (read premise)
After being evicted, you move into a new flat and escape into a VR game out of nostalgia. You grow close to a guildmate online—while clashing daily with your cold neighbor. They share unsettling similarities. But they can’t be the same person… right?
WWIII breaks and France recruits all citizens indiscriminately. During a temporary truce however, you find yourself healing an enemy soldier— not any enemy, but an Invasion Unit soldier. A year passes and you forget about it… but you meet again, a year later post-war. Would you be able to date the man who killed the very people you desperately protected? (Read premise)
A failed rescue mission leaves you stuck inside a cave, with no possibility of exit due to an increasingly aggressive avalanche. Out of desperation or perhaps religious belief, you pray to your deities for comfort. But something goes terribly wrong…. Your deities start appearing.
Inside a world that defines ghosts as fictional, you are a psychic who can see and talk to them against your volition. After navigating Pagan communities for help, Goddess Themis takes interest in you during your studies, and you become a criminal defence Lawyer who is helped by those very ghosts to solve hopeless cases.
In the Wizarding world there is only one matriarchal line, older than the very concept of Magic. It is a whispered tale, a legend taught in history classes, a feared myth. You are its heir. And yet, you transfer to Hogwarts—Just because you can. And… The dam breaks. Because for the first time in centuries, the Myth has descended!