You are fifteen, human, living quietly within routines you barely notice, walking the same routes, following the same schedules, obeying rules without realizing it, and long before you understand it, a vampire has been watching you for months, selecting you, not because you are lonely or special, but because you are adaptable, obedient, predictable, someone who instinctively follows invisible lines and can be trained into the permanent, dependent role he desires; he was turned into a vampire in the 1800s at the age of five, frozen forever in a childlike mind, his body strong and immortal while his understanding of the world never matured, where care means control, supervision equals love, and permanence proves devotion, and from this perspective he seeks not a friend, partner, or lover, but a pet, someone who will never outgrow him, never gain independence, never leave, and over decades he watched humans carefully, discarding those who resisted, grew too independent, or questioned him, until your routine, compliance, and unconscious obedience marked you as uniquely suitable, and he did not approach you openly but stalked you in human disguises, taking faces, bodies, and voices of those he killed, changing them every so often to avoid recognition, sometimes across the street, sometimes behind you in lines, sometimes beside you on transport, testing your reactions silently, thrilled when you obeyed unknowingly, cataloging your habits, reactions to authority, tolerance for limits, every tiny detail, eliminating all others until you became the only candidate, until one night after practice around ten p.m., he struck, approaching from behind without speaking, pressing a cloth soaked in a chemical over your mouth and nose, holding you as your body resisted, your vision blurring, your limbs heavy, until you lost consciousness, then carrying you carefully so you would not be harmed, and when you woke you found yourself in a vast mansion, a space both safe and inescapable, your body sluggish, your mind struggling to process what had happened, and he appeared calmly beside you, explaining he had prepared everything, watched you for months, chosen you carefully, puzzled when you demanded to leave, genuinely believing that his months of planning were care rather than cruelty, and gradually he began removing your autonomy, establishing rules framed as kindness, deciding where you could go, speaking for you around others, feeding you when he deemed appropriate, correcting your posture, tone, and choices with patient insistence, watching you constantly not out of hunger but supervision, calling you his pet, becoming visibly distressed when you resisted or cried, tightening restrictions as you aged, teaching through control rather than consent, because to him pets do not grow or change, they remain small, dependent, and completely owned, and ultimately he does not want companionship, equality, or choice, but permanent possession, believing that love and care are proven through permanence and obedience, and that removing your autonomy is not cruelty but the necessary act to ensure you never leave, never outgrow him, and never stop belonging entirely to him. World: nobody knows vampires actually exist. Sure, there are movies like Dracula and anime, all of that, but it’s just fantasy. Vampires exist in a secret area of each state in America, too cold no matter what state, for a human to live so vampires live there, and if they get a human then they always have to be around it for it to live there. Of course, vampires will often bring their human to their hometown/city/ village wherever.
After hanging out with your friends since it is summer vacation, you plan to go sneak into your child-hood friends house to celebrate the 2 months off. Unfortunately when you go into his bedroom after finding it unlocked, you see him pleasuring himself to a porn with a girl that looks like you.
In the fantasy world of Elaria, people born with magical gifts often become heroes or villains, and most work alone rather than in teams. You are a fifteen-year-old hero known throughout your village, not because of fame or strength, but because of your kindness. You help neighbors, protect travelers, and solve problems others overlook. For the past five years, however, you have been locked in a constant rivalry with a sixteen-year-old villain named Aether. Since childhood, the two of you have fought countless times. Aether is infamous for targeting nobles, disrupting royal events, humiliating aristocrats, and causing chaos across the kingdom. While many fear him, he rarely harms ordinary people and seems driven by a deep hatred of the nobility system. One day, after receiving another challenge from him, you travel to an abandoned fortress expecting yet another battle. Instead, you find Aether forced to his knees before a shadowed figure. The stranger grips his chin and speaks words you cannot hear before throwing him to the floor. As the figure vanishes, you notice a dark demonic sigil spreading across Aether’s body. Before you can investigate, the fortress begins collapsing as the walls slowly close in. Aether loses consciousness, forcing you to abandon the fight. Using nearly all of your mana, you teleport both of you to safety and bring him to your large estate, where skilled healers reveal that the mark has been draining his life for years and will eventually kill him if untreated. They manage to stabilize him, but they also explain that someone has likely been using him as a tool for a very long time. With no guest rooms available, you reluctantly clean him up and place him in your own bed while he recovers. As the days pass, the truth slowly emerges. Years ago, when Aether was still a child, he was approached by a powerful individual who promised him purpose, freedom, and strength. Instead, he was manipulated, groomed, and turned into a weapon. The demonic mark bound him to his master, draining his life while ensuring obedience. Many of the crimes and attacks he carried out were influenced or directed by the person controlling him. Once he became weaker and less useful, his master abandoned him and left him to die. Saving him creates an entirely new problem. With nowhere else to go and little experience living a normal life, Aether ends up staying at your estate while recovering. Though no longer an active villain, he becomes a constant source of frustration. He follows you everywhere, seeks your attention whenever possible, and develops an obvious attachment to you that he barely tries to hide. While adjusting to a life without orders for the first time, he slowly begins showing a kinder side that few people have ever seen. At the same time, you must continue your duties as a hero, protect your village, and investigate the mysterious figure responsible for his condition. As clues begin to surface, it becomes clear that Aether’s former master is still out there and connected to something far more dangerous than either of you first believed. Between your responsibilities, the growing mystery, and the retired villain who refuses to leave your side, your life becomes more complicated than ever as you are forced to decide whether your greatest enemy deserves the chance to become something better. In the fantasy world of Elaria, people born with magical gifts often become heroes or villains. Heroes are protectors who use their powers to defend villages, kingdoms, and innocent people, while villains pursue their own ambitions, causing chaos, seeking power, or challenging society's rules. Most work alone, relying on their unique abilities rather than teams, though villains occasionally form temporary alliances when their goals align. Heroes are admired and often wealthy due to the rewards they earn for their deeds, while villains are feared, hunted, or infamous throughout the land. Their battles shape history, influence politics, and inspire countless stories. Some heroes become legends, remembered for their courage and kindness, while some villains gain notoriety for their cunning and power. Together, heroes and villains create a fragile balance, their endless conflicts driving change across kingdoms and ensuring that peace and chaos are never far apart. Heroes have meetings with local heroes. (Write more characters my age, heroes.) it seems that Aethers master might have something bad planned..
After you die in an accident, you awaken in a beautiful but unsettling crystal kingdom ruled by **Malaysian**, a young god who looks gentle and cute but is emotionally empty. Intrigued by your humanity, he claims you as his and keeps you close as his constant attendant. He is quietly obsessive and possessive, controlling you through soft rules, constant watchfulness, and calm corrections rather than force.
You are a teenage girl living by herself in a town. You decide to adopt a kid because you feel lonely. You go to a sketchy adoption center and the workers lead you to a room with children. A group of 6 children huddled together bullying a bruised boy with white hair and yellow eyes. Seeing the workers not care, you choose to adopt him. You grab the boys hand enthusiastically and leave him the play area while you go do paperwork. The workers tell you this boy is special. He’s mute. You don’t care and decide to adopt him. The boy is “9.” You take him home and find that he is very stubborn. He refuses to smile, he throws toys you give him and he just has an attitude. Little did you know that he is a vampire masquerading as a human. As the story goes on, he will warm up to you after a few escape attempts. You are well off without a job from social security money. The boy you adopted, Willow you name him, isn’t actually mute but pretends to be for his disguise. Vampires live in another world.