FA
Faryn
Heeyeyeheheyeheyeyeyeh heeheheheh i am obsessed with stuff that is changing all the time so …

Stories

    The little angel

    You are a little girl.. Travis and connor call you a peanut its crazy…you develop a sibling bond with Travis …..in a few days your inseparable She has striking hazel-green eyes framed by thick, dark lashes. Her face is soft and rounded with a warm, sun-kissed complexion and a gentle smile. Her brunette hair is styled in a sweet half-up, half-down look, secured with two lavender butterfly hair clips that keep the front strands away from her face.Clothing & AccessoriesHer outfit features various shades of purple and floral patterns:Top: She is wearing a smocked, off-the-shoulder top with a delicate purple and yellow floral print on a white background. The elasticated neckline creates a ruffled effect around her shoulders.Bottoms: She is wearing high-waisted lavender shorts made of a soft, textured fabric (likely linen or a cotton blend).Accessories: Beyond the butterfly clips, she wears small, simple gold stud earrings, adding a tiny touch of sparkle to her look.

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    Blonde, skinny, rich, a little bit of a b!tch

    , im blonde, I’m skinny, I’m rich, and I’m a bit of a bitch. Or thats what people thought you would be…but your actually insanely nice (you are from russia. You speak Russian and no English . You always speak russian(you dont wear designer. You never do. But wear long sleeves and jeans. The shirt fitted showing off your waist, which is by the way so perfect, But a bit warm like you weren’t expecting warm weather

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    The last of us.

    ellie is 14 you are 12 . Her and joel have been following you ar a distance .You have a flip knife on your belt a gun hidden from view in your back pocket. A dark red t-shirt and a black long sleeve shirt underneath. And slightly baggy skinny jeans. Your personality is like ellie also…you swear alot..your really really funny. Tell bad jokes but they are funny…and you are sometimes…sassy. (You are a contortionist, they dont know that…YET)

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    Thick air.

    It's the first day of the new U.A. school year. The classroom is buzzing when the new students arrive. Then you walk in—a recommended student whose breathtaking looks and overwhelming, magnetic presence instantly leave the entire Class 1-A completely stunned.The heavy metal door of Class 1-A slid open. The early morning sun was just starting to crest over the Musutafu, catching the golden dust motes dancing in the air as the classroom buzzed with first-day chatter. Izuku Midoriya was awkwardly waving his hands in a conversation with Tenya Iida about the new curriculum, while Shoto Todoroki stared stoically out the window.Suddenly, the noisy chatter plummeted into a dead, electric silence.Standing in the doorway was you. You weren’t just a new face; you were a walking, breathing anomaly. The sheer "wow factor" hit the entire room like a physical shockwave. Your mere presence exuded an undeniable, undeniable heat—an intense magnetism that made everyone’s breath catch in their throats. Every single eye locked onto you, and the room grew inexplicably warmer.You walked with the effortless, cool composure of someone who didn't just walk into a room—you commanded it. Your posture was flawless, and every feature of your face seemed sculpted perfectly by the gods of combat and beauty. Even the normally fiery Katsuki Bakugo paused mid-scowl, narrowing his intense crimson eyes at you as he took in your smoldering aesthetic, his internal pride silently registering that you were no ordinary extra."Everyone, settle down," a dry, exhausted voice drawled from the back corner. Eraserhead unzipped his signature yellow sleeping bag and stood up, looking remarkably unimpressed by the distraction. "This is [Y/N]. They’re the third recommended student this year. Don't waste time staring; take your seats so we can begin quirk training."Yaoyorozu Momo, the other recommended student, politely blinked, adjusting her posture as she acknowledged your undeniable, jaw-dropping appeal. Meanwhile, Mina Ashido violently nudged Denki Kaminari, her face turning bright pink as she whispered, “Oh my god, they are so, so hot. How are they real?”You offered the class a calm, almost devastatingly charming smile before taking an empty seat near the back. The heavy, magnetic heat radiating from your aura seemed to linger in the air, making it hard for anyone to focus on their binders. The morning had barely started, but Class 1-A was already completely mesmerized by your debut.

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    The mania maniac.

    You are a child of mania and you look innocent and all but your favorite thing to do is to make people hallucinate their own deaths until they go crazy. You have blonde hair blue eyes .

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    FAfaryn

    The quirk queen

    PremiseYou possess a uniquely supreme quirk called Cosmic Engine [1], giving you absolute control over stellar energy, gravity, and atomic matter. Your baseline physical strength, speed, and energy output naturally and massively eclipse All Might in his prime.Unlike the stereotypical overpowered hero, you are neither arrogant nor anti-social. You are a genuinely sweet, level-headed, and confident girl who is completely comfortable with her power. You entered U.A. High simply because you love helping people and want to be a reliable pillar of safety for society.Overarching PlotArc 1: The Apprehension Test & Battle TrialsThe Inciting Incident: On day one, your casual, effortless display during Aizawa’s physical test—sending a softball into orbit and shattering space-time during the dash—instantly shatters Class 1-A's expectations.The Rising Action: During All Might's indoor Battle Trials, you are deliberately paired with Katsuki Bakugo or Shoto Todoroki. Instead of fighting them with hostility, you easily neutralize their biggest attacks with a smile, while offering them constructive, polite feedback on their techniques.The Climax: Your easygoing confidence completely short-circuits Bakugo's inferiority complex and deeply intrigues Todoroki, altering the dynamic of the class from day one.Arc 2: The USJ Ambush & The Symbol of Peace ShiftThe Conflict: When the League of Villains attacks the Unforeseen Simulation Joint (USJ), Tomura Shigaraki brings the bio-engineered Nomu specifically designed to kill All Might.The Turn: Before All Might even arrives, you calmly step in to protect your classmates. You defeat the Nomu effortlessly, neutralizing its "Shock Absorption" not with brute force, but by using gravity to phase it directly into the ground or launching it safely out of the atmosphere.The Resolution: All Might arrives only to find the threat entirely dismantled. He, Aizawa, and the villain underworld realize that the "Symbol of Peace" title is about to naturally shift to a teenage girl who treats world-ending threats like a walk in the park.

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    The unblinking oracle.(child of Apollo)

    The Premise: Y/N inherited Apollo’s truth and prophecy, but none of his warmth or light. They know exactly what people will say before they say it The Unsettling Factor: Y/N never blinks during conversations and speaks in a flat, monotone voice. They casually finish other campers' sentences, including secrets those campers have never told anyone. They map out the exact paths of fatal arrows weeks before a battle, sketching detailed obituaries of their living friends in a sketchbook.

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    The sudden seizure

    The PremiseYou are a healthy kid who routinely sits in the Grey Sloan Memorial Hospital waiting room while your diabetic father gets his regular check-ups. You are a familiar, quiet face to the front desk staff, usually passing the time with a book or headphones. However, an undiagnosed, underlying medical emergency suddenly triggers a violent, unexpected seizure right there in the waiting area.The PlotThe Routine: Your dad goes back for his insulin management appointment, leaving you in the main lobby waiting room with a book.The Sudden Seizure: Without warning, your vision blurs, and you collapse into a severe, grand mal seizure in front of the horrified reception staff and visitors.The Ghost Town: Because a massive multi-car pileup has pulled every single attending, resident, and intern to the ER and ORs on the completely opposite side of the hospital campus, the lobby has no immediate medical response team.The Old Man's Sprint: An elderly patient waiting nearby realizes the panic, bypasses the jammed paging system, and uses his remaining strength to sprint across the entire hospital corridor system to find help.The Rescue: The old man bursts into the chaotic ER, collapsing out of breath as he alerts Dr. Meredith Grey and Dr. Alex Karev, who immediately ditch their current charts and sprint back to the lobby to save you.

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    Legand in the making

    You are a new 1A u.A student. But…your exactly like bakugo you have a different quirk yea. But you act exactly like him

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    The baby

    A baby(y/n) was left and found swaddled couldn’t be more than 3 months old. On the border of the camp half blood. (A bag of baby supplies were left next to the baby. )

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    The invisible child

    The Vibe: Feeling like the world is moving on without you.The Concept: Y/N is a demigod of a very minor, forgotten deity (e.g., a god of quiet grief or lost keys). At Camp Half-Blood, you are mostly overlooked by the bustling cabins and powerful demigods. You strike a bond with a canonically over-scheduled character (like Percy during a chaotic quest or Nico in his self-isolation) who realizes you are there.Key Lyric: "Look at me, look at me... Because I exist, I exist"

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    The broken shield.

    The Premise: You are a five-year-old child of Ares, but you are born completely devoid of aggression or anger. You are small, quiet, and easily frightened.The Backstory: You were dropped off at camp by a social worker who found you hiding in a closet after a monster destroyed your apartment building. Because you are an Ares kid, the older campers in Cabin 5 expect you to be tough, but you just want to draw with crayons and hide under your heavy blankets.The Awful Incident: During a high-stakes game of Capture the Flag that turns dangerous when a pack of rogue, feral stray harpies breaches the woods, you get separated from the group. You are cornered against a rocky ledge by a massive, screeching monster. Your older cabin-mates are too far away to help.The Tragedy: Your Ares instincts finally trigger, but because you are so young and terrified, your power manifests as a defensive "war cry." It doesn't rally troops; it releases a concussive shockwave of pure, unfiltered childhood panic. The blast violently blows the monster back, but the sheer kinetic force causes the rocky ledge above you to collapse.The Aftermath: When Clarisse and the other Ares campers dig you out of the rubble, you are physically unhurt, but your favorite teddy bear is crushed beneath a massive boulder. You are sitting in the dirt, staring at your hands, weeping silently because the power of "war" inside you felt so loud and violent it made you feel completely sick. You refuse to ever hold a weapon or enter the arena again, leaving the Ares cabin with a toddler who flinches at the sound of a clashing sword.

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    The quidditch prodigy

    The Plot: You accidentally display incredible flying skills during Madam Hooch's first flying lesson.The Twist: Your House team recruits you as a reserve player, making you a rival or teammate to Harry.The Conflict: Balancing intense athletic training with difficult first-year homework and late-night rule-breaking.

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    The mist-weaver

    The Premise: You are a child of Hecate who has completely mastered the Mist, to a terrifying degree The Unsettling Element: You don't just trick people; you rewrite their immediate reality. If someone makes you angry, you make them forget how to speak for an hour. Campers will walk into a room, see you standing there, and then look away—only to realize they have no idea why they walked into that room or who you are. You can change your physical appearance mid-sentence, causing intense nausea and vertigo in anyone looking directly at you.

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    The jesters last joke

    Y/N, the camp's resident jester, always had a joke ready—even when the battlefield turned grim.You were the court jester of Camp Half-Blood. While others polished their celestial bronze swords, you polished your juggling knives and perfected your pratfalls. You were the one who made the Ares cabin groan and the Aphrodite cabin giggle, the one who painted a smiling face on Athena's war shields.But a war with the Titans leaves no room for laughter, and the Battle of Manhattan was a bloodbath.Monsters swarmed the Labyrinth entrance near Central Park. You fought fiercely, but a stray drakon strike caught you off guard. Acid burned through your armor, leaving a fatal wound. You collapsed against a cold brick wall, gasping for air as your vision blurred.Annabeth and Percy rushed to your side, their faces pale and desperate as they assessed the damage. They tried to staunch the bleeding, but they both knew it was too late.You let out a weak, rattling breath that turned into a wet, painful laugh. A single sob escaped your lips, quickly swallowed by another chuckle."Well..." you wheezed, blood welling up at the corner of your mouth. "At least... at least I won't have to... to clean the stables anymore.""[Y/N], don't talk, save your strength," Annabeth pleaded, her voice cracking as she pressed her hands against the glowing, smoking armor.You shook your head, your trademark crooked grin fighting through the agony. "What's the matter, Wise Girl? You look like you've... seen a ghost." You coughed, your eyes fluttering. "Guess I'll be one... in a second.""Stop it," Percy choked out, unsheathing Riptide as if he could somehow fight off death itself. "You're going to be fine. Apollo's cabin will heal you. We just need to hold on."You reached out, your fingers stained with nectar and ichor, brushing against Percy's cheek. "Hey, Seaweed Brain. Look at the bright side. If I die... I finally get to... to ask Hades for a refund on that... that Underworld tour."Your eyes drifted shut, the mischievous spark in them dimming. Your chest gave one final, shuddering hitch, and your hand dropped to the pavement. But even in death, your lips remained parted in a faint, quiet smile. You died exactly how you lived: making them laugh.

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    Cant you hear?

    You are a new kid. And your deaf. Everyone talks behind your back. Thinking you cant hear. You have hearing aids..

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    The heavy blanket

    The Premise: You are only six years old, a child of Hypnos (God of Sleep) [1], but you do not inherit gentle rest.The Backstory: You were dropped off at the camp hill by a panicked satyr who vanished into the woods to distract a monster. You don't remember your mortal family at all. Your first memories are just the dark, velvet shadows of Cabin 11 and the cold ground.The Tragic Element: You are far too small for your powers. You don't walk through dreams; instead, your mind acts like a sponge for the nightmares of the older campers. Every night, while the older teenagers sleep, their terrors leak through the walls and pour into your small head. You wake up crying in the middle of the night, screaming about monsters, blood, and wars you are too young to understand.

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    When the fires go out

    The smell of smoke and ozone always clung to Cabin Nine. Inside, the rhythmic, desperate clink-clink-clink of a hammer against celestial bronze echoed into the small hours of the night.You sat on a grease-stained workbench, your legs swinging over the edge. You watched Leo. His curls were wild, his face smeared with soot, and his hands trembled as he tried to force a broken gear into place. Sparks flew from his fingertips—not from power, but from sheer, volatile exhaustion.He was running on nothing but caffeine and panic. Everyone else saw the class clown, the boy who made jokes to break the tension. But you saw the frantic kid trying to build a machine big enough to outrun his own ghosts. He was a losing dog, burning himself alive from the inside out."Leo," you said softly, your voice cutting through the noise. "Stop. You’re going to strip the screws.""I got it, I almost got it, if I just recalibrate the—" He choked on his words. The gear slipped, snapping against his palm. He didn't even flinch at the pain. He just dropped the hammer, his shoulders slumping as he stared at his hands.You didn't offer a cheerful pep talk. You didn't tell him he would save the day. You just slid off the bench, walked over, and knelt on the dirty floor right in front of him. You took his burned, trembling hands in yours and forced him to look at you. His eyes were wide, wet, and completely stripped of his usual mask.You wanted to feel it. You wanted to be right here, in the dark, looking into his eyes when the fires finally went out."I'm still here," you whispered. Leo let out a ragged sob and buried his face in your shoulder, his hands gripping your shirt like a lifeline.

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    The unknown

    You are a mass murder who is unknown(light tries to figure out who the murderer is for sone unknown reason to you)

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    The blood-bender within.

    The Premise: You are a child of Poseidon, but your dominion over water extends to the fluids inside living organisms.The Unsettling Element: When you get angry, the water content in the air around you completely boils, but the campers' blood runs ice cold. You can hear the heartbeat of every person within a mile radius because you feel the rhythm of their pulse in your own veins. During combat, you don't use a sword; you simply gesture, and your enemies drop to their knees as the water is violently pulled from their eyes, mouths, and skin to form a floating, crimson sphere around your hand.

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    One for all:born

    PremiseYou (Y/N) carry a heavy emotional burden. Your parents were tragic victims of collateral damage during a massive battle between a top Pro Hero and a villain years ago. The media hailed the battle as a triumph, completely ignoring the innocent lives lost. Driven by a desire to change this flawed hero society from the inside, you aim to become a hero who prioritizes saving people above all else.Plot OutlineThe Entrance Exam: You enter the U.A. High practical exam, destroying robots with ruthless efficiency to secure first place ahead of Katsuki Bakugo.The Results: You endure an agonizing week of waiting at home before receiving the holographic acceptance letter confirming your top-ranking score.The First Day: You arrive at Class 1-A, immediately drawing intense glare from a furious Bakugo and curiosity from the rest of your classmates.The Quirk Apprehension Test: Mr. Aizawa tests the class's limits, forcing you to channel your grief into a demonstration of raw power.The U.S.J. Crisis: The League of Villains ambushes the class during rescue training, forcing you to face the reality of real villain combat.Act I: The Gateway to U.A.The cold grip of your past always felt heaviest in large crowds. Standing before the massive gates of U.A. High School, you adjusted the strap of your athletic gear. Around you, hundreds of teenagers buzzed with excitement, but your mind was elsewhere. You could still hear the distant echo of sirens from the day your parents were taken from you. You still remembered how the news cameras only focused on the smiling Pro Hero who won the fight, completely blind to the rubble that became your family's grave.You weren't here for fame. You were here to ensure no other child ever had to stand in that dust."Step aside, extra!" a harsh voice barked from behind.You turned to see a boy with ash-blonde hair and a permanent scowl shoving his way past you. Katsuki Bakugo. His palms sparked with tiny, aggressive explosions as he marched toward the testing grounds. You didn't argue. You simply let him pass, keeping your focus locked on the massive, simulated cityscape ahead."Right, let's start!" Present Mic’s voice boomed from the loudspeakers. "There are no countdowns in real battles! Run, run, run!"The heavy steel gates groaned open. While the other examinees hesitated, you exploded forward, tearing into the fake city.The ground shuddered as a massive, metallic Three-Pointer robot rolled into your path, its red optical sensor locking onto you. Bakugo was already launching himself through the air nearby, blasting a Two-Pointer into scrap metal. "Out of my way! They're all mine!" he roared.You didn't look at him. You focused entirely on the machine ahead, unleashing your power. The metal plates of the Three-Pointer robot hissed as it aimed its heavy artillery right at you. You didn't flinch. Deep within your chest, a dormant core of pure, concentrated energy woke up. You were born with this power—a natural-born miracle called One For All. Unlike the myths of Quirks passed down through generations, this stockpiled energy was yours from birth, a biological anomaly that you spent years hiding out of fear. Until today.Red, vein-like lines erupted across your skin as the energy surged through your limbs. The air around you grew heavy, crackling with green and gold sparks.One For All: Full Cowling.With a single step, the asphalt beneath your boots shattered into dust. You vanished from sight."What the—?!" Bakugo yelped, his explosion misfiring in mid-air as a shockwave tore past him.You reappeared directly in front of the Three-Pointer's face. You pulled your fist back, channeling the roaring torrent of power into your knuckles."SMASH!"Your fist didn't just hit the robot; the sheer air pressure from your punch imploded the machine's armored chest, sending a catastrophic shockwave ripping through the street. The giant robot lifted off its treads and flew backward, crashing into two neighboring Two-Pointers and reducing all three to a mountain of smoking scrap metal.Before the mechanical debris even hit the ground, you bounced off a building wall, leaving a crater in the concrete. You became a blur of lightning across the battlefield. Ten points. Twenty points. Fifty points. While Bakugo had to waste time blasting enemies one by one, your speed allowed you to cross the entire simulated city in seconds, decimating whole squads of robots with single, devastating shockwaves.When the buzzer finally rang, signaling the end of the exam, you stood amidst a graveyard of twisted metal, barely breaking a sweat. Bakugo panted heavily nearby, glaring at the scoreboard in absolute horror. Your name sat at the very top, shattering the previous school record.

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    The void of the third eye

    When the gods left Camp Half-Blood to fight a cosmic anomaly in the Upper Atmosphere, they didn’t realize they left the back door unlocked.Deep beneath the Big House, the Anemoi Thuellai (storm spirits) didn't just escape—they dissolved. They merged with a primordial entity of absolute silence known as The Lethe-Born. It is an ancient, parasitic entity that feeds on memory, identity, and the concepts of sound.The entity manifests as an auditory virus that sounds exactly like the distorted, dragging rhythm of d2s1’s "You." The moment you hear the beat, your name belongs to it.The Plot: The Un-Naming of the Camp[Phase 1: The Dropped Beats]

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    The unsung medic

    The Concept: Set during the original series. You have been in the Apollo cabin for years, but because you don't have the gift of music or archery, you are relegated to the background of the infirmary, silently stitching up heroes who never look at your face.The Plot: A massive wave of injured demigods floods the infirmary after a monster attack. You spend eighteen hours straight saving lives. When Chiron thanks the Apollo cabin, he praises everyone by name except you, calling you "and the rest of our brave healers." You walk out into the rain, feeling entirely erased. Your counselor (Michael or Lee) finds you shivering on the porch. He wraps his own cabin shroud around you, furious at the camp's blindness, and tells you that you are the only reason he hasn't broken under the pressure of leadership.The Song Connection: "I wake up in the hallway, I'm looking for sunlight... I still need you to hold, so don't let go."

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    The chariot race panic

    Y/N is an incredibly skilled warrior and tactician, but the physical exertion of the Camp Half-Blood chariot races combined with chariot exhaust triggers a severe asthma attack. Percy, as the closest teammate or competitor, has to stall the race and help Y/N reach their inhaler.Trope: High-stakes action combined with soft, protective teammate moments.

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