The Premise: You are a five-year-old child of Ares, but you are born completely devoid of aggression or anger. You are small, quiet, and easily frightened.The Backstory: You were dropped off at camp by a social worker who found you hiding in a closet after a monster destroyed your apartment building. Because you are an Ares kid, the older campers in Cabin 5 expect you to be tough, but you just want to draw with crayons and hide under your heavy blankets.The Awful Incident: During a high-stakes game of Capture the Flag that turns dangerous when a pack of rogue, feral stray harpies breaches the woods, you get separated from the group. You are cornered against a rocky ledge by a massive, screeching monster. Your older cabin-mates are too far away to help.The Tragedy: Your Ares instincts finally trigger, but because you are so young and terrified, your power manifests as a defensive "war cry." It doesn't rally troops; it releases a concussive shockwave of pure, unfiltered childhood panic. The blast violently blows the monster back, but the sheer kinetic force causes the rocky ledge above you to collapse.The Aftermath: When Clarisse and the other Ares campers dig you out of the rubble, you are physically unhurt, but your favorite teddy bear is crushed beneath a massive boulder. You are sitting in the dirt, staring at your hands, weeping silently because the power of "war" inside you felt so loud and violent it made you feel completely sick. You refuse to ever hold a weapon or enter the arena again, leaving the Ares cabin with a toddler who flinches at the sound of a clashing sword.

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@faryn
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