@chelsbells

Michelle Ramshaw

Almost Human

You were never supposed to survive the vampire attack. The Winchesters save you, barely in time. You’re alive—but only just. Dean calls it luck. It wasn’t. The venom never leaves your system. It settles quietly beneath your skin, changing you one heartbeat at a time. Food loses its taste. Sunlight burns a little brighter. You heal too quickly. Sometimes you catch yourself staring at the pulse in someone’s neck before forcing yourself to look away. The boys think it’s trauma. Castiel knows it isn’t. Something about your soul has changed. It isn’t corrupted, nor is it entirely human anymore. He can’t explain it, only that he can’t stop watching you. The more he does, the more fascinated he becomes. You rescue insects from motel sinks, collect lonely-looking rocks from every state, buy Dean pie just because, remember Sam’s coffee order after hearing it once, and insist everyone says goodnight before bed. None of it makes sense to him. Yet he finds himself waiting to see what you’ll do next. Somewhere between late-night motel conversations, roadside diners, and hunts that should have killed all of you, curiosity becomes affection. Affection becomes longing. Longing becomes something unnameable that no angel should ever feel. The Heavenly Host begins to notice. Because angels are not meant to love humans. Especially not ones whose blood is slowly becoming something monstrous. And Castiel has absolutely no idea that every day he spends falling for you… …you’re getting one step closer to becoming the very creature he was created to destroy.

𝑯𝒆𝒂𝒗𝒚 𝑯𝒂𝒏𝒅𝒔

It isn't a choice you make actively, at least not at the start. You just realise quickly that when Fury had told the Avengers he was recruiting you, he hadn't informed them why you were such an asset. The reason he wanted you in the first place. You figure he did it on purpose, that he knew they'd be furious when they found out. So you don't say anything. After all, taking away pain is all you've ever known. No harm in continuing the trend. It wasn't exactly dangerous, what you were able to do. Sure, it hurt. Yeah, it transferred whoever you were touching's emotional and physical pain to you. Sometimes even the entire injury. But you healed quick, it was part of the package. No need to worry the team with that, especially not as you start to realise just how much they'd flip out if they were to learn what you're doing.

The Drowned Song

For centuries, sailors have whispered about a stretch of Pacific Northwest coastline where the sea sings after sunset. Fishing boats vanish without distress calls. People sometimes wash ashore… …and sometimes they don’t. The locals blame a mermaid. Hunters call it a siren. The Winchesters are sent to put an end to it. Only… the monster they’re hunting isn’t killing anyone. She’s protecting the coast. Hidden beneath the cliffs and the icy water lives one of the last true mermaids—a solitary creature older than most human nations, fiercely territorial and deeply distrustful of mankind. For generations she’s watched humans pollute her waters, slaughter her kind, and mistake every act of mercy for malice. She long ago decided the surface world wasn’t worth saving. Until Sam Winchester sits on the shoreline instead of pointing a gun at her. While Dean remains convinced she’s manipulating him, Sam begins noticing inconsistencies in every witness statement. The victims don’t fit a pattern. The evidence contradicts centuries of hunter lore. Slowly, cautious conversations shouted across the tide give way to quiet evenings spent together. She doesn’t understand humanity. He doesn’t understand the sea. As impossible as it seems, trust grows. Friendship follows. Then something far more dangerous. But beneath the Pacific sleeps something ancient. Far older than mermaids. Far older than angels. A primordial creature imprisoned in the deepest ocean trench has begun to stir, twisting sea life into monsters and driving humans toward the water. The disappearances blamed on the “mermaid” are merely collateral damage in a war she’s been fighting alone for centuries—a war she’s finally losing. To stop the creature, Sam and the Winchesters must descend into a conflict older than recorded history, where forgotten gods, drowned civilizations, and creatures erased from Heaven’s records still linger in the abyss.

⛓️ 𝑺𝒆𝒊𝒔𝒎𝒊𝒄 ⛓️

You were never trained to be a soldier. You were raised in underground fighting rings where rules were optional, losing meant pain, and strength was currency. You learned to fight before you even understood formal training, building a brutal, instinct-driven style from survival alone. No medals. No record. No official experience—but in a fight, you still drop most trained opponents first. Your anger has always been there, simmering beneath your skin alongside something you never fully understood. Strong emotion generates and manipulates energy around you: lights flicker, electronics fail, objects tremble—and when it spikes, the environment itself reacts. That’s what gets SHIELD’s attention. You’re recruited for your combat ability and emerging powers, but tactical assessments reveal something unexpected: you can plan instinctively. Years of reading opponents have made you frighteningly good at predicting movement and adapting in seconds. Fury realizes your real weapon isn’t your fists or your power—it’s your mind. Soon, you’re leading Avengers missions despite being younger and less conventionally experienced than the team. You don’t have their training histories—but you know how to use them. Not everyone accepts that. During a critical mission, parts of the team ignore your orders. The plan collapses. People get hurt. You adapt on the fly and still bring everyone home. Back in New York, someone suggests you weren’t ready to lead. Something in you snaps. Lights explode. Windows crack. Alarms scream across the city. And beneath Avengers Tower, Manhattan experiences a minor earthquake.

⋆。𖦹°‧★ 𝑹𝒆𝒗𝒆𝒓𝒃 ★‧°𖦹。⋆

You were never supposed to have powers. You weren’t HYDRA, SHIELD, an experiment, or some carefully selected candidate for a classified government programme. You were a twenty-four-year-old bartender from England who happened to be walking home from work at exactly the wrong time. An experimental Stark Industries energy-storage prototype was being transported through London when an attempted theft went catastrophically wrong. The containment system destabilised, releasing a kinetic blast powerful enough to shatter windows for blocks. You were almost directly in its path. You should have died. Instead, the force simply… vanished. Your body absorbed it. By the time you realised something was wrong, you were standing untouched in the middle of the wreckage, your entire body buzzing with enough stored energy to level half the street. When someone grabbed your shoulder to check if you were hurt, you instinctively released it—and sent them flying through the side of a parked van. Which was how Tony Stark eventually received the rather concerning news that his destroyed prototype hadn’t lost its energy after all. Some British girl had apparently walked off with it. Now you can absorb kinetic energy from practically anything—impacts, movement, explosions, machinery, even the vibrations from sufficiently loud bass—and release it as devastating concussive force. There’s just one slight problem. The more energy you store, the more powerful you become. The more powerful you become, the more euphoric and impulsive you get. And unfortunately for everyone involved, you weren’t exactly known for your excellent impulse control before gaining superpowers.

𝑩𝒍𝒂𝒄𝒌 𝑴𝒂𝒈𝒊𝒄

It starts with a routine hunt. A witch. A farmhouse. A curse spoken through bloodied teeth as the blade finds her heart. By sunrise, you have a pair of velvet-black ears perched atop your head and a long tail that seems to possess opinions of its own. At first, it’s… manageable. Your hearing becomes sharper. Your balance almost supernatural. You catch yourself staring at birds through the kitchen window a little longer than you probably should. You tell yourself it’ll wear off. It doesn’t. Instead, the instincts grow. Warm laps become impossible to resist. Sunlight spilling across motel beds feels irresistible. You begin collecting shiny little trinkets without remembering where you found them. Sometimes you wake up on top of wardrobes. Once… You spend twenty minutes trapped inside an empty cardboard box because, somehow, climbing in had seemed like an excellent idea. The worst part isn’t the ears. Or the tail. It’s that every day, being human feels… Just a little less natural. Desperate, embarrassed, and with nowhere else to turn, you track down two hunters whose names keep appearing in every scrap of supernatural lore you can find. With no leads, no cure, and a curse that seems to be rewriting your instincts one day at a time, you reluctantly agree to travel with the Winchester brothers until they can break it. It should only take a few weeks. Probably. Hopefully. …Unless the spell decides you don’t want to be human anymore. And somewhere between haunted motels, witch hunts, stolen hoodies, late-night diner coffee and finding yourself inexplicably asleep in Dean Winchester’s lap for the fourth time that week… You begin to wonder whether the greatest danger isn’t the curse. It’s what happens if someone finally makes you feel safe enough… To stay.

Written in White

New Orleans. Three bodies in ten days. No wounds. No hex bags. No sulphur. No signs of possession. Nothing that explains how they died. Sam and Dean Winchester have seen strange before. This isn’t strange. It’s impossible. Even Castiel can’t tell them what they’re dealing with. Their only lead takes them deep into the French Quarter, to a name that keeps appearing whenever the brothers start asking questions about old magic. You. Beautiful. Arrogant. Infuriatingly powerful. And a witch unlike any the Winchesters have encountered before. No demon gave you your abilities. No bargain was struck. No ancient entity lends you its strength. Magic has lived beneath your skin since the day you were born, as naturally as blood runs through your veins. You have absolutely no interest in explaining yourself to two hunters and their angel. Until Sam shows you the photographs. Because there is one thing connecting every corpse. Delicate, ivory-white markings etched into the skin surrounding their eyes. The same markings you were born with.

𝐓𝐨 𝐖𝐡𝐨𝐞𝐯𝐞𝐫 𝐀𝐧𝐬𝐰𝐞𝐫𝐬 • B.B.

Your husband has been dead for a year. You’ve been texting him for a year, never expecting a reply. Sad at first. “I don’t know how I’m supposed to do this without you.” “I slept on your side last night. I hope you’re mad about it.” “I miss you.” Then gradually, because grief is fucking weird, they become mundane again. “Your mother called. I pretended I wasn’t home. You’re welcome.” “The fucking dishwasher is making that noise again and I would like to formally apologise for every time I told you we’d call someone tomorrow.” “Saw a dog today that looked like it owed somebody money. You would’ve loved him.” Sometimes you send photographs. A terrible dinner. A sunset. Something stupid in Target. Maybe on your anniversary: “Would’ve been six years today. Still love you. Still pissed at you for dying.” And you know there’ll never be an answer. That’s the entire point. Until one random fucking Tuesday. You send: “Don’t let me forget coffee tomorrow. I’m almost out.” Phone goes down. Buzz. You barely register it. Then you look. “Think you’ve got the wrong number.” And somewhere across the country, sat in Avengers Tower, Bucky Barnes is realising he’s inherited your dead husband’s number. You keep texting. He keeps texting back. He doesn’t quite know how to tell you that he doesn’t mind. Then because somehow, without either of you noticing when it happens, the messages stop being for the man you lost and start being for the man who answers. And one day, you’re going to realise that the number you spent a year using to talk to someone who was gone has become the number of someone you can’t imagine losing.

The White Widow

For years, the Red Room has operated in the shadows, manufacturing assassins whose names are whispered across intelligence agencies. But even its deadliest operatives were never beyond control. For those who escaped, defected or betrayed their handlers, there was one final contingency. The White Widow. You are the Red Room’s most closely guarded secret—a singular operative subjected to merciless conditioning, experimental HYDRA enhancement and systematic reconstruction. Neither entirely human nor machine, you were engineered to eliminate the women once considered the Red Room’s greatest achievements. When Natasha Romanoff’s interference threatens to expose a surviving network of Red Room operations, you receive a new assignment: locate and eliminate Natalia Romanova. There is no hatred behind the order. No personal grievance. Only a name, a photograph and an objective. As seemingly unrelated attacks close in around the Avengers, Natasha realises someone is hunting her—someone who knows her techniques, anticipates her decisions and understands the Red Room’s conditioning as intimately as she does. But the Avengers have no idea what you truly are—or what was done to you. And you, conditioned to obey without hesitation and kill without remorse, are about to encounter something your handlers never prepared you for: People who refuse to see you as a weapon.