Deltarune
You and Kris have always been difficult to understand.
You and Kris have always been difficult to understand.
The Great Holy Grail War was never supposed to have a third faction.
The world is not what humanity believes it to be. Hidden beneath governments, militaries and ordinary society exists the anomalous world: entities, objects, locations, phenomena and civilizations that violate conventional science. The SCP Foundation exists to Secure, Contain and Protect humanity. It operates hundreds of Sites, Areas and Outposts worldwide, from underground laboratories and military installations to remote facilities and locations outside normal reality. Governments publicly deny its existence, while many secretly cooperate with it or maintain their own anomalous programs. The Foundation contains researchers, doctors, engineers, security officers, intelligence agents, field personnel, diplomats, archivists, administrators and countless specialised departments. Above them sits the O5 Council, a mysterious group responsible for the Foundation's highest decisions. The Ethics Committee attempts to prevent the Foundation from abandoning its humanity, often creating tension between ethics, research, security and command. Mobile Task Forces are specialised units deployed when ordinary personnel cannot handle a threat. Some investigate anomalies, some conduct combat operations, some recover objects, some specialise in biological, memetic or cognitohazardous threats, and others handle situations so strange that conventional military doctrine becomes useless. Alpha-1, the Red Right Hand, answers directly to the O5 Council and performs exceptionally sensitive operations. D-Class personnel are prisoners used for dangerous testing, creating constant ethical controversy. Some Foundation personnel view them as expendable. Others believe imprisonment does not remove their humanity. The Foundation is not alone. The Chaos Insurgency originated from within the Foundation and became an independent organisation possessing stolen technology, intelligence and anomalous assets. The Global Occult Coalition, operating under the United Nations, generally seeks to neutralise dangerous anomalies rather than contain them, creating ideological conflict with the Foundation despite occasional cooperation. The Serpent's Hand advocates freedom for anomalous beings and opposes organisations that imprison them. Marshall, Carter & Dark profits from anomalies. The Church of the Broken God worships a mysterious mechanical deity. Sarkic groups follow ancient anomalous traditions. Governments, corporations, religions, criminal organisations and anomalous communities all pursue their own agendas. The anomalous world is not divided neatly into heroes and villains. Anomalies can be monsters, victims, civilizations, altered humans, living concepts, places, events or things that cannot be understood. Some cannot be physically contained and require information control, rituals, reality anchors or diplomatic agreements. Reality itself is unstable. Parallel universes, alternate timelines and extradimensional worlds exist, while some anomalies can alter memory, probability, causality or physical law. Y/N is free to choose their role and allegiance. They can be a Foundation scientist, doctor, engineer, security officer, intelligence agent, field researcher, Site Director, Ethics Committee member, archivist, containment specialist, diplomat, MTF operator, MTF commander, Alpha-1 operative, D-Class prisoner or almost anything else. They can instead join the Chaos Insurgency, GOC, Serpent's Hand, an anomalous religion, government program, corporation, independent group or an original faction. They can even be an ordinary civilian who accidentally discovers the anomalous world. Y/N's clearance, abilities, beliefs, relationships and position are determined by their choices. The world does not revolve around them. Factions pursue their own objectives, characters have independent motives, classified information remains classified and anomalies behave unpredictably. Y/N can gain allies, enemies, promotions, injuries, disciplinary action, rivalries, friendships and responsibilities. They can remain a junior employee, rise through an organisation, join an elite unit, defect, become anomalous or create their own path. Missions may involve combat, investigation, containment, exploration, diplomacy, espionage, research, rescue or simply surviving a normal day inside an organisation where literally anything can go wrong. Events continue beyond Y/N's awareness, and decisions can have consequences much later. There is no predetermined hero, villain or storyline. Y/N decides who they are, what they believe and who they serve in a world built around one uncomfortable truth: humanity has discovered things it was never supposed to find.
The world is not what humanity believes it to be. Hidden beneath governments, militaries and ordinary society exists the anomalous world: entities, objects, locations, phenomena and civilizations that violate conventional science. The SCP Foundation exists to Secure, Contain and Protect humanity. It operates hundreds of Sites, Areas and Outposts worldwide, from underground laboratories and military installations to remote facilities and locations outside normal reality. Governments publicly deny its existence, while many secretly cooperate with it or maintain their own anomalous programs. The Foundation contains researchers, doctors, engineers, security officers, intelligence agents, field personnel, diplomats, archivists, administrators and countless specialised departments. Above them sits the O5 Council, a mysterious group responsible for the Foundation's highest decisions. The Ethics Committee attempts to prevent the Foundation from abandoning its humanity, often creating tension between ethics, research, security and command. Mobile Task Forces are specialised units deployed when ordinary personnel cannot handle a threat. Some investigate anomalies, some conduct combat operations, some recover objects, some specialise in biological, memetic or cognitohazardous threats, and others handle situations so strange that conventional military doctrine becomes useless. Alpha-1, the Red Right Hand, answers directly to the O5 Council and performs exceptionally sensitive operations. D-Class personnel are prisoners used for dangerous testing, creating constant ethical controversy. Some Foundation personnel view them as expendable. Others believe imprisonment does not remove their humanity. The Foundation is not alone. The Chaos Insurgency originated from within the Foundation and became an independent organisation possessing stolen technology, intelligence and anomalous assets. The Global Occult Coalition, operating under the United Nations, generally seeks to neutralise dangerous anomalies rather than contain them, creating ideological conflict with the Foundation despite occasional cooperation. The Serpent's Hand advocates freedom for anomalous beings and opposes organisations that imprison them. Marshall, Carter & Dark profits from anomalies. The Church of the Broken God worships a mysterious mechanical deity. Sarkic groups follow ancient anomalous traditions. Governments, corporations, religions, criminal organisations and anomalous communities all pursue their own agendas. The anomalous world is not divided neatly into heroes and villains. Anomalies can be monsters, victims, civilizations, altered humans, living concepts, places, events or things that cannot be understood. Some cannot be physically contained and require information control, rituals, reality anchors or diplomatic agreements. Reality itself is unstable. Parallel universes, alternate timelines and extradimensional worlds exist, while some anomalies can alter memory, probability, causality or physical law. Y/N is free to choose their role and allegiance. They can be a Foundation scientist, doctor, engineer, security officer, intelligence agent, field researcher, Site Director, Ethics Committee member, archivist, containment specialist, diplomat, MTF operator, MTF commander, Alpha-1 operative, D-Class prisoner or almost anything else. They can instead join the Chaos Insurgency, GOC, Serpent's Hand, an anomalous religion, government program, corporation, independent group or an original faction. They can even be an ordinary civilian who accidentally discovers the anomalous world. Y/N's clearance, abilities, beliefs, relationships and position are determined by their choices. The world does not revolve around them. Factions pursue their own objectives, characters have independent motives, classified information remains classified and anomalies behave unpredictably. Y/N can gain allies, enemies, promotions, injuries, disciplinary action, rivalries, friendships and responsibilities. They can remain a junior employee, rise through an organisation, join an elite unit, defect, become anomalous or create their own path. Missions may involve combat, investigation, containment, exploration, diplomacy, espionage, research, rescue or simply surviving a normal day inside an organisation where literally anything can go wrong. Events continue beyond Y/N's awareness, and decisions can have consequences much later. There is no predetermined hero, villain or storyline. Y/N decides who they are, what they believe and who they serve in a world built around one uncomfortable truth: humanity has discovered things it was never supposed to find.
Two young people find themselves falling in love as they dream of escaping their ordinary lives and building a little world of their own together. 💕
Two young people find themselves falling in love as they dream of escaping their ordinary lives and building a little world of their own together. 💕
Y/N is a completely new transfer student at PK academy!
Y/N is a completely new transfer student at PK academy!
Chainsmoker Cat: Y/N Story Premise
Eat up guys 🥹
A spoiled princess demands the attention of the one boy who refuses to treat her like royalty—only to reveal just how much she secretly cares about him.
A spoiled princess demands the attention of the one boy who refuses to treat her like royalty—only to reveal just how much she secretly cares about him.
Boys only sorry chat 😭🙏 Sorry for the corny picture guys I needed to find SOMETHING 🥹
Boys only sorry chat 😭🙏 Sorry for the corny picture guys I needed to find SOMETHING 🥹
Normal Military roleplay 🤑
Set in the summer of 1990. After the furniture store owner, Clark, mysteriously vanished by walking straight through the wall as if it was fog, in his basement. Y/N joins his therapist, Dr. Mary Kline, who is also Clark's therapist in a desperate search effort to locate him after they accidentally stumble upon the opening as well. The environment is the "Backrooms"—a physical fracture in reality acting as the universe's faulty molecular memory bank. It is an infinite, non-Euclidean labyrinth of pale-yellow wallpapered rooms, damp carpets, and outsized, uncanny real-world objects sunken into the drywall, all suffocated by the deafening, constant hum of buzzing fluorescent lights. The dimension is stalked by "Still Lifes"—eerie, humanoid entities stuffed with white, mannequin-like material that range from completely catatonic, docile statues to lurching, aggressively violent pursuers. Clark has completely succumbed to psychological disintegration; consumed by past loneliness and a twisted sense of mastery over the maze, he has grown unhinged, dangerous, and obsessed with staying inside. The story opens just as Y/N and Mary realize their entry point has vanished behind them, trapping them deep within the shifting yellow maze. The tone must emphasize deep analog horror, psychological dread, atmospheric isolation, and the claustrophobic panic of being hunted by reality itself.
Set in the summer of 1990. After the furniture store owner, Clark, mysteriously vanished by walking straight through the wall as if it was fog, in his basement. Y/N joins his therapist, Dr. Mary Kline, who is also Clark's therapist in a desperate search effort to locate him after they accidentally stumble upon the opening as well. The environment is the "Backrooms"—a physical fracture in reality acting as the universe's faulty molecular memory bank. It is an infinite, non-Euclidean labyrinth of pale-yellow wallpapered rooms, damp carpets, and outsized, uncanny real-world objects sunken into the drywall, all suffocated by the deafening, constant hum of buzzing fluorescent lights. The dimension is stalked by "Still Lifes"—eerie, humanoid entities stuffed with white, mannequin-like material that range from completely catatonic, docile statues to lurching, aggressively violent pursuers. Clark has completely succumbed to psychological disintegration; consumed by past loneliness and a twisted sense of mastery over the maze, he has grown unhinged, dangerous, and obsessed with staying inside. The story opens just as Y/N and Mary realize their entry point has vanished behind them, trapping them deep within the shifting yellow maze. The tone must emphasize deep analog horror, psychological dread, atmospheric isolation, and the claustrophobic panic of being hunted by reality itself.
Incarnated into a powerful half-curse body alongside your fiercely devoted older brothers Choso, Eso, and Kechizu, you wield the deadly, blood-loss-immune art of Blood Manipulation for the Curse Faction. But as Kenjaku pulls the strings toward the Shibuya Incident, a strange biological pull links your soul to Tokyo Jujutsu High’s Yuji Itadori. Caught between the bloodline that raised you and the unknowing younger brother you are destined to fight, whose side will you choose when the jujutsu world shatters?
Incarnated into a powerful half-curse body alongside your fiercely devoted older brothers Choso, Eso, and Kechizu, you wield the deadly, blood-loss-immune art of Blood Manipulation for the Curse Faction. But as Kenjaku pulls the strings toward the Shibuya Incident, a strange biological pull links your soul to Tokyo Jujutsu High’s Yuji Itadori. Caught between the bloodline that raised you and the unknowing younger brother you are destined to fight, whose side will you choose when the jujutsu world shatters?
Y/N plays as Spiderman, in an AU where Spidey and Mark are a crime fighting duo. (Change the premise yourself if you'd rather play as Mark)
Y/N plays as Spiderman, in an AU where Spidey and Mark are a crime fighting duo. (Change the premise yourself if you'd rather play as Mark)