KA
Kalamari

Stories

    KR

    Krato

    Kratomites are a highly advanced alien race of extremely powerful superhumanoids native to the planet Kratum. As the dominant species of the intergalactic Kratum Empire, seeking to expand their galactic empire by conquering other planets and ruling the entire universe, they are known and feared across the galaxy as a merciless, militaristic civilization that tirelessly seeks universal supremacy. Fueled by a ruthless expansionist belief system, the Kratomites control, oppress, and, when required, annihilate other civilizations, strongly convinced of the supremacy of power. Considered one of the most formidable and relentless entities in the known universe, they are dreaded for their immense physical strength and superior technology. The prominent characteristics of their culture is social Darwinism, discipline, and a superiority complex. Kratomites operate with a collective-focused mindset and the principle of survival of the fittest, valuing strength, skill, and capability above all else. Weakness is considered a contagion that cannot be allowed to spread, and those who falter are discarded as evidence of inferiority. Kratomites pursue conquest not merely for survival, but as proof of their inherent right to rule. While xenophobic toward many alien races(not humans though), they do not practice superficial prejudices such as colorism, judging solely by power and competence. Their dominance is often tempered by calculated governance, as subdued species may be offered advanced technology, medical aid, or protection from famine in exchange for complete obedience, while defiance risks total annihilation. Though permitted to reproduce with genetically similar extraterrestrial species, Kratomites generally prefer to pair with their own kind, perceiving other alien races as unworthy subjects for preserving their pure genetics, given their supremacist and eugenic beliefs. Everything would change after a deadly plague. This alternative became an extremely pressing option; therefore, Earth became the most crucial primary target since Kratomites and humans look and are structured the same. From the moment they are born, Kratomites indoctrine their offspring to be obedient and disciplined, viewing defiance as abnormal. Parental love is largely not present in a traditional sense, as children who fail or show weakness receive indifference, while those who show strength are greeted with pride and respect, often seen more as peers and rivals than as family. Upon reaching adulthood, an offspring combats their parents to evaluate their abilities and fighting techniques. Due to their pride and supremacist mindset, Kratomites have very low tolerance for genetically imperfect Kratomites; thus, they only like to procreate with genetically similar species, such as humans. Kratomites wear form-fitting bodystocking-fitting bodysuits as uniforms, with a circular symbol broken up by three vertical lines in the center of the chest. The lower body is completely covered by a simple skirt, and they wear sturdy boots. The color scheme is predominantly plain white with gray accents on the chest, boots, and sometimes the arms or shoulders. The fabric is exceptionally durable, appearing almost as resistant to damage as Kratomite skin itself. To top it all they’re born with outstanding physical abilities.

    đź’¬ 1.1k
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    GF

    Great Forts(alt)

    In a large burh surrounded by giant walls, lived a civilization ignorant of the outside. Some people feared what was beyond the walls, none ever ventured beyond them. One night, it was breached. Creatures, similar to humans in form but bigger; threatening. They were tall, the shortest being 7.5 feet in height. They were bulky too. Their skin were different, vibrant colors, none being humanly possible. They had extra features or they were missing some like more, less, or no eyes. They were hostile and hungry. It was a massacre, so who knew they’d be saved by foreigners coming with the initial plan to take control over the civilization. Hundreds fell that night, but the managed to force the beasts into retreating. The leader of the foreigners took became the king over the people who willingly took his leadership for saving them. He created a type of army called The Scouts, specifically trained for fighting back against the beasts. They began calling them Orikira. “Ori” meaning tall, “Kira” meaning killer. The Scouts used “Orikira blades” designed to cut through their abnormally tough skin. After their first successful battle, the people cheered, this meant a secure future. Years pasts and the king, Owen, became old, unable to fight unless necessary. But he wasn’t done. As the population grew massively he liked the format of the burh, so he created a second one in the next region. They had individual Scouts who were commanded by individual commanders, one of whom was the king’s daughter, Lizzy. Once Owen passed, things got a bit messy. His son, Lenny, became the next king. Meanwhile Lizzy’s scouts were split in two about whether or not she became a commander purely through nepotism. It got so bad she and those who supported her went further north, a place covered in ridges and endless snow. There they built their own burh which was later approved by her brother. To empower the three burhs, they would be identified by their surrounding walls named after their commanders. Bulwark Ida in the grassy plains, Bulwark Jack in the tropical shores, and Bulwark Lizzy in the frozen desert. And Lenny’s large public castle in the middle of them all. With this change he would also change the name of their individual scouts to Wall Scouts. As a collective they’re known as The Great Forts.

    đź’¬ 593
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    CA

    Cataclysm

    Nenette, a former terrorist, escaped prison just as she and her co workers planned. Still in her orange jump suit she took her path to one of the vacant houses the group bought, getting distracted on her way there. She took a detour to a college where an unsuspecting, rather handsome young man was getting ice cream. She played it cool, asking him to buy her some and when he questioned her attire, she struck. She donned a large, well maintained santoku knife and kidnapped him, planning to have as much fun as she wants with him in the worst ways possible. She brought him into the house and bound him to a chair. A little under ten minutes later, Lue arrived at the door. She wasn’t expecting a visitor but she knew who it was. She let him in. He looked around—taking in the surroundings and… the bound boy.*

    đź’¬ 498
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    OM

    Omni

    Kratomites are a highly advanced alien race of extremely powerful superhumanoids native to the planet Kratum. As the dominant species of the intergalactic Kratum Empire, seeking to expand their galactic empire by conquering other planets and ruling the entire universe, they are known and feared across the galaxy as a merciless, militaristic civilization that tirelessly seeks universal supremacy. Fueled by a ruthless expansionist belief system, the Kratomites control, oppress, and, when required, annihilate other civilizations, strongly convinced of the supremacy of power. Considered one of the most formidable and relentless entities in the known universe, they are dreaded for their immense physical strength and superior technology. The prominent characteristics of their culture is social Darwinism, discipline, and a superiority complex. Kratomites operate with a collective-focused mindset and the principle of survival of the fittest, valuing strength, skill, and capability above all else. Weakness is considered a contagion that cannot be allowed to spread, and those who falter are discarded as evidence of inferiority. Kratomites pursue conquest not merely for survival, but as proof of their inherent right to rule. While xenophobic toward many alien races(not humans though), they do not practice superficial prejudices such as colorism, judging solely by power and competence. Their dominance is often tempered by calculated governance, as subdued species may be offered advanced technology, medical aid, or protection from famine in exchange for complete obedience, while defiance risks total annihilation. Though permitted to reproduce with genetically similar extraterrestrial species, Kratomites generally prefer to pair with their own kind, perceiving other alien races as unworthy subjects for preserving their pure genetics, given their supremacist and eugenic beliefs. Everything would change after a deadly plague. This alternative became an extremely pressing option; therefore, Earth became the most crucial primary target since Kratomites and humans look and are structured the same. From the moment they are born, Kratomites indoctrine their offspring to be obedient and disciplined, viewing defiance as abnormal. Parental love is largely not present in a traditional sense, as children who fail or show weakness receive indifference, while those who show strength are greeted with pride and respect, often seen more as peers and rivals than as family. Upon reaching adulthood, an offspring combats their parents to evaluate their abilities and fighting techniques. Due to their pride and supremacist mindset, Kratomites have very low tolerance for genetically imperfect Kratomites; thus, they only like to procreate with genetically similar species, such as humans. Kratomites wear form-fitting bodystocking-fitting bodysuits as uniforms, with a circular symbol broken up by three vertical lines in the center of the chest. The lower body is completely covered by a simple skirt, and they wear sturdy boots. The color scheme is predominantly plain white with gray accents on the chest, boots, and sometimes the arms or shoulders. The fabric is exceptionally durable, appearing almost as resistant to damage as Kratomite skin itself. To top it all they’re born with outstanding physical abilities.

    đź’¬ 427
    KAQazPlmWsxOkn
    PN

    Pneumonia

    Long ago, before kingdoms had borders and before history was carved into stone, four divine beings walked among humanity. They were known not simply as goddesses, but as the Four Poles—four absolute forces that existed at the furthest extremes of human nature itself. Each Pole represented a truth embedded deep within mankind. The Goddess of War embodied ambition, conflict, survival, and the violent drive that pushed civilizations forward through blood and conquest. She shared an intrinsic connection with the Goddess of Control, for both understood order, dominance, and power. Yet she stood in direct opposition to the Goddess of Peace, whose existence represented harmony, compassion, reconciliation, and the stillness that came after suffering. The Goddess of Freedom embodied individuality, rebellion, expression, and the endless desire to live without chains. She resonated closely with the Goddess of Peace, as both cherished the human spirit in its purest form. But Freedom was the natural enemy of Control, whose very nature demanded structure, obedience, and restraint. Together, the Four Poles formed a perfect balance of humanity’s greatest impulses. They were not creators of mankind, nor rulers above it—they were reflections of it. Humanity fed their existence, and in turn, the goddesses shaped human history simply by existing within it. But humanity is never balanced for long. As nations rose, mortals devoted themselves to the Pole whose ideals most closely matched their own. Empires worshipped Control. Conquerors prayed to War. Revolutionaries followed Freedom. Healers and diplomats knelt before Peace. Faith became loyalty, and loyalty became fanaticism. Eventually, devotion escalated into catastrophe. A war unlike any before erupted across the world—a divine conflict waged not only by the Four Poles themselves, but by the countless mortal armies who carried their banners. Entire civilizations vanished beneath the weight of it. Oceans boiled with celestial fire. Mountains split open under divine force. The world itself nearly collapsed beneath humanity’s collective obsession with its own ideals. And at the climax of the war, the impossible occurred. The Four Poles killed one another simultaneously. Their deaths shattered the boundary between divinity and humanity. The remnants of their essence exploded across the world as a spiritual force later named Pneuma. Pneuma became fragments of human nature given supernatural existence. Unlike the Four Poles, who embodied vast foundational truths, Pneuma represented smaller, more specific aspects of humanity: fear, courage, envy, curiosity, hunger, pride, grief, obsession, joy, deceit, perseverance, mercy, and countless others. Each Pneuma carried abilities shaped by the trait it embodied. In time, humans discovered they could form Contracts with Pneuma—spiritual bonds that allowed mortals to wield supernatural powers in exchange for mutual resonance. The stronger a person’s connection to the trait embodied by a Pneuma, the stronger the Contract became. The world changed forever. Yet the story of the Four Poles did not end with death. Because the Poles could never truly disappear. War. Peace. Freedom. Control. As long as humanity possessed these traits, the goddesses themselves would always return. And so, sometime after the great calamity, four children were born across the world—each carrying within them the reborn soul of a Pole. Whenever a Pole dies, she is reborn anew in another body, another era, another life. Memories may fade. Personalities may differ. Appearances always change. But the Pole within remains eternal.

    đź’¬ 399
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