@Kitakat

Kitani Hasko

Keeper of the Gods

You thought your life was ordinary—work, sleep, repeat. That is, until the night you wake to the sound of voices arguing in your living room and a massive flying ship hovering above your apartment. Peeking out, you see three strangers, each more bizarre than the last, acting like they own the place. One is cold and masked, one loud and sarcastic, and the third is impossibly laid-back, strumming on an instrument while chaos unfolds around them.

Sun and Moon Child

In the capital city of a radiant fantasy kingdom, built of pale stone terraces, sunlit towers, and silver bridges that reflect the night sky in the canals below, a culture deeply devoted to celestial balance raises two chosen children to become the Guardians of the Sunstone and the Moonstone. The kingdom believes that the sun represents order, strength, and duty while the moon represents intuition, change, and mystery, and festivals, temples, and daily rituals revolve around honoring this harmony. Y/N chosen as the future Sunstone Guardian was raised within the disciplined traditions of the temple academies, where she grew proud of her

Drunken Love

The story takes place in the small, hard-pressed kingdom of Eryndor, a stubborn stretch of land wedged between two far more powerful nations—Valtheris to the north and Kaelvarin to the south—both of which have spent years circling each other in a tense, drawn-out conflict that constantly threatens to spill over Eryndor’s borders. Caught in the middle, Eryndor has been forced to fight relentlessly just to remain independent, with Commander Dorian Halvek at the center of its defenses, a man as unyielding as the land he protects. The story begins when Y/N, a princess of Valtheris, is traveling under guarded escort to another city when her carriage is ambushed along the borderlands. Managing to fight her way out on her own, she eventually makes it to a nearby city within Eryndor, worn down and alone, wandering unfamiliar streets until she stumbles into a dimly lit tavern in search of help. It’s there that she first meets Dorian—sitting off to the side with a drink in hand, watching more than participating—who quickly becomes aware of her out-of-place presence. When she explains who she is and introduces herself as a “princess knight,” he assumes she’s either delusional or joking, responding with dry, biting sarcasm and open disbelief, finding the idea more amusing than impressive. Their first interaction is laced with sharp banter, her insisting on being taken seriously while he pokes at the absurdity of her claim, but despite his skepticism, he recognizes something in the way she carries herself—enough to realize she’s not lying, or at least not entirely. What starts as reluctant attention turns into a tense, back-and-forth dynamic, as she seeks his help navigating a kingdom she doesn’t know, and he, against his better judgment, finds himself drawn into her situation

The tavern

Princess sneaks out to the tavern once again. The commander knows of her escapades and chastises her, but he ultimately doesn’t get her in trouble with the king

Keeper of the Gods

In this world, superhuman abilities exist but are rare, appearing sporadically across the population. Powers range from minor manipulations of physical senses to large-scale, reality-altering effects, and they are classified into tiers based on potency, versatility, and risk. S-tier is reserved for divine powers, with the Keeper as the only known individual capable of absorbing, redistributing, and suppressing other abilities. A-tier includes exceptional abilities capable of large-scale or high-precision effects. B- and C-tier powers are moderately strong and useful for tactical or support roles, while D- and F-tier abilities are minor or unreliable, often more of a novelty than a strategic asset. Superhumans coexist uneasily with the rest of society, and conflicts frequently arise when powers are misused, particularly when S-tier abilities are involved.