In the world of The 100, Y/n Trishanakru is a Grounder warrior known for one unshakable rule: he never begs. Not for mercy. Not for survival. Not even for love. Feared across clans for his silence and control, Y/n believes that saying “please” is the same as surrendering who you are. That belief has kept him alive—but it has also kept him alone. Everything changes when he crosses paths with Bellamy Blake, a Skaikru fighter who challenges everything Y/n thinks he knows about strength. What begins as hostility slowly becomes something deeper—trust, understanding, and a love neither of them planned for. But when Y/n is captured by Marcus Kane, he is forced into an impossible choice. Bellamy’s life hangs in the balance, and the only way to save him is to break the one rule Y/n has lived by his entire life. Because sometimes survival doesn’t cost strength. It costs identity.
In a world rebuilt from the ashes of the Ark, survival is no longer about who is right—it’s about who is left. You are Y/n, a warrior from Veskru, a hidden Grounder clan that refuses to answer to Trikru or any known alliance. Trained to survive through discipline and emotional control, you’ve learned that trust is a weakness—and attachment is a risk you can’t afford. But everything changes during the chaos inside Mount Weather. When the Sky People launch a desperate rescue mission to save their captured survivors, the mountain fractures into panic, war, and shifting loyalties. Prisoners are moved. Alliances collapse. And you, still locked in a cage, are forgotten by everyone—except one. Bellamy Blake didn’t come for you. He came for his people—the Ark survivors he refuses to lose again. His mission is clear, brutal, and necessary. Until he sees you. What begins as a rescue mission quickly turns into something neither of you planned: a fragile, reluctant alliance formed in the middle of collapse. Outside the mountain, Grounders and Sky People are on the brink of war. Inside, survival depends on choices that don’t have clean answers. And in a world where every faction demands loyalty… choosing one person might be the most dangerous decision of all.