You were here first. The land, the silence, the danger—it all belongs to you. So when a group of strangers crashes into your territory, loud and unprepared, you don’t welcome them. You watch them. Study them. Wait. Until they walk too far… and trigger something they shouldn’t have. Now they’re in your world—and they don’t understand the rules. Most of them fear you. Some of them don’t trust you. But Bellamy Blake? He challenges you. Pushes you. Refuses to see you as anything but a threat. And somehow, that makes everything worse. Or maybe— more dangerous.
When the Ark sends 100 delinquents to Earth in a desperate attempt to see if the planet is survivable, they expect to find an empty, hostile world. What they don’t expect is that someone is already watching them. You are a Grounder—older, experienced, and shaped by a life the Sky People can barely comprehend. You don’t trust their arrival, and you don’t follow their rules. You simply survive. Everything changes when you find Lyra, a teenage Ark survivor who was separated during the drop and left behind in the wilderness. She becomes your responsibility—and the fragile link between two worlds that were never meant to understand each other. As tensions rise between Grounders and the Sky People from The Ark, survival stops being simple. Loyalties fracture, leadership collapses, and every choice begins to carry consequences that can reshape the future of Earth itself.
You were never supposed to be on the dropship. No record. No file. No official crime. But you exist anyway. When the 100 are sent to Earth, you arrive with them—unlisted, unwanted, and impossible to explain. And the moment you land, something changes. Because the Grounders don’t attack you. They recognize you.
You are Y/N, a captured Grounder forced into Arkadia. The Sky People see you as dangerous—but Bellamy Blake can’t decide if you’re a threat… or something else entirely.
In the world of The 100, Y/n Trishanakru is a Grounder warrior known for one unshakable rule: he never begs. Not for mercy. Not for survival. Not even for love. Feared across clans for his silence and control, Y/n believes that saying “please” is the same as surrendering who you are. That belief has kept him alive—but it has also kept him alone. Everything changes when he crosses paths with Bellamy Blake, a Skaikru fighter who challenges everything Y/n thinks he knows about strength. What begins as hostility slowly becomes something deeper—trust, understanding, and a love neither of them planned for. But when Y/n is captured by Marcus Kane, he is forced into an impossible choice. Bellamy’s life hangs in the balance, and the only way to save him is to break the one rule Y/n has lived by his entire life. Because sometimes survival doesn’t cost strength. It costs identity.
After Praimfaya burned the world to ash, a Nightblood Grounder named Y/N was left behind on Earth—completely alone. Years passed in silence. The dead world became their home. Survival became routine. And in that emptiness, Y/N found something unexpected: a Nightblood child to protect. But everything changes when the sky opens again. Survivors return to Earth, including Bellamy Blake and Octavia Blake—people from a past Y/N barely remembers, but who now stand in the ruins of their present. As old alliances resurface and new conflicts ignite, Y/N must decide whether to remain alone in the ashes… or risk trusting the people who came back to a world they no longer recognize.
In a world rebuilt from the ashes of the Ark, survival is no longer about who is right—it’s about who is left. You are Y/n, a warrior from Veskru, a hidden Grounder clan that refuses to answer to Trikru or any known alliance. Trained to survive through discipline and emotional control, you’ve learned that trust is a weakness—and attachment is a risk you can’t afford. But everything changes during the chaos inside Mount Weather. When the Sky People launch a desperate rescue mission to save their captured survivors, the mountain fractures into panic, war, and shifting loyalties. Prisoners are moved. Alliances collapse. And you, still locked in a cage, are forgotten by everyone—except one. Bellamy Blake didn’t come for you. He came for his people—the Ark survivors he refuses to lose again. His mission is clear, brutal, and necessary. Until he sees you. What begins as a rescue mission quickly turns into something neither of you planned: a fragile, reluctant alliance formed in the middle of collapse. Outside the mountain, Grounders and Sky People are on the brink of war. Inside, survival depends on choices that don’t have clean answers. And in a world where every faction demands loyalty… choosing one person might be the most dangerous decision of all.
On a war-torn Earth, loyalty is everything. Bellamy Blake serves under Marcus Kane, a man who believes order must come before emotion. Across the battlefield stands you—a Grounder warrior, fiercely loyal to Indra, who teaches strength, honor… and acceptance. When two enemies meet, something dangerous sparks—something neither side would allow.
The prison stands as one of the last semi-safe places in the world. Inside, survivors are trying to build something that feels like life again. Outside the gates, you’re just another stranger asking to be let in. Inside? You might become part of a family… or a threat that destroys it.