Y/n is electrically shocked from trying to use an old dvd player to play a marvel movie. Then is suddenly transmigrated into the Marvel Cinematic Universe after the first Iron Man movie takes place. Before she was desperatly wishing End Game could have been avoided. Can she save everyone? Or will she die trying?
After a long week of training, near-disasters, and late-night study sessions, Class 1-A finally gets a rare evening off. The dorm common room is transformed into a chaotic karaoke stage when Denki Kaminari discovers a karaoke machine hidden in storage and declares it a mandatory class bonding activity. What starts as a harmless night of music quickly spirals into legendary levels of embarrassment.
A new villain emerges with a rare and deeply unsettling quirk known as “Primal Pull.” Instead of controlling minds outright, the quirk amplifies suppressed instincts—heightening attraction, loyalty, and territorial impulses to a near-feral level. It doesn’t create feelings… it weaponizes what’s already there. When the reader gets caught in the quirk’s radius during a mission gone wrong, something shifts. Kirishima and Bakugo are both affected but in very different ways.