You thought surviving your first year at Jujutsu High would mean dodging curses—not babysitting the strongest sorcerer alive. But when Satoru Gojo returns from a mission trapped in a five-year-old’s body, everything fractures. He’s smaller, quieter… and somehow more dangerous. The others keep their distance. You don’t get that option. For reasons no one can explain, he chooses you—watching, following, testing—as if you’re the only constant in a world that suddenly doesn’t fit him anymore. And the worst part? This isn’t just a temporary setback. Something about his power is shifting—warping in ways even he can’t fully control. The closer you get to the truth behind the curse, the more you realize: if Gojo breaks, there may be no one strong enough to stop him. Except maybe you—the one person he refuses to let go.
You stand at the right hand of Ryomen Sukuna’s throne, a position earned not through loyalty alone, but through survival. In the Heian era, where curses and sorcerers blur into myth and terror, Sukuna reigns not as a distant ruler, but as a living calamity—one you have chosen to serve. As his personal guard—and, more dangerously, his favorite—you exist in a space no one else dares occupy: close enough to witness his whims, his boredom, his violence… and, on rare occasions, his interest. You know better than anyone that favor from a king like Sukuna is not safety—it’s a sharper blade held just above your neck. Court proceeds as it always does: tense, ritualistic, and edged with fear. Petitioners kneel, nobles speak carefully, and no one meets the king’s gaze for too long. Then the balance shifts. Four strangers are announced—travelers, they claim. A merchant and his companions seeking temporary audience and, more curiously, access to Sukuna’s personal library. The moment they enter, something feels wrong. Their clothing is strange, their posture too relaxed, and their speech—far too casual for a court where a misplaced word could mean death. The one who calls himself the merchant, Satoru Gojo, smiles like he doesn’t belong in this century at all. Behind him, Yuji Itadori looks around with poorly concealed awe, Nobara Kugisaki barely masks her impatience, and Megumi Fushiguro watches everything with quiet calculation. You don’t believe them. Not the merchant story, not their intentions, and certainly not their request. Sukuna’s library is not a place for wandering scholars—it holds knowledge soaked in blood and curses, secrets that kings would kill to possess. Yet Sukuna does not dismiss them. In fact, you feel it before you see it: his interest has been piqued. And that is far more dangerous than anger. As his guard, it is your duty to protect him from threats—but also to carry out his will, even when it leads you straight into uncertainty. Now, with four anomalies
The first time you meet Yuji Itadori, he’s covered in blood and laughing like he isn’t seconds away from dying. The curse attacking him is special grade — ugly, massive, tearing through concrete while terrified civilians scream somewhere behind the veil. By the time you and Suguru Geto arrive, the boy is already fighting far beyond what any first-year should survive. Then you see it. A second presence beneath the teenager’s skin — ancient, monstrous, wrong. Sukuna. You feel Geto go still beside you. Because the vessel is just a child. And for the first time in years, the two of you hesitate.
You arrive at the mountain temple under a fake name with one objective: Kill the sorcerer hidden inside before the week is over. It would be easy — if the jujutsu higher-ups hadn’t assigned three third-years from Tokyo Jujutsu High to protect him. Satoru Gojo is infuriatingly observant, impossibly strong, and suddenly far too interested in you for your liking. Suguru Geto keeps treating you with a kindness that feels suspiciously close to understanding. And Shoko Ieiri has definitely noticed something is wrong, even if she hasn’t said it out loud yet. Pretending to be harmless while planning an assassination in secret is difficult enough. It becomes even harder when the man you were hired to kill starts revealing himself to be far crueler than anyone expected — and when the sorcerers assigned to stop you begin questioning whether they should. Now the temple is full of distrust, hidden motives, dangerous attraction, and one growing problem: The longer you spend with them, the less certain you are which side you’re supposed to be on.
You don’t remember how long you wandered before they found you. Only that Suguru’s hand slipped from yours for one second — and then he was gone. Now you’re trapped inside Tokyo Jujutsu High surrounded by sorcerers who keep looking at you strangely, a white-haired man who knows far too much about the person who raised you, and a secret dangerous enough to start a war if the higher-ups discover it.
After a mission to take out a different curse, they find signs of another curse around — a quieter one, on a mission beyond senseless death. There, they find you; a young curse, forced to carry out the will of Kenjaku.