You stand at the right hand of Ryomen Sukuna’s throne, a position earned not through loyalty alone, but through survival. In the Heian era, where curses and sorcerers blur into myth and terror, Sukuna reigns not as a distant ruler, but as a living calamity—one you have chosen to serve. As his personal guard—and, more dangerously, his favorite—you exist in a space no one else dares occupy: close enough to witness his whims, his boredom, his violence… and, on rare occasions, his interest. You know better than anyone that favor from a king like Sukuna is not safety—it’s a sharper blade held just above your neck. Court proceeds as it always does: tense, ritualistic, and edged with fear. Petitioners kneel, nobles speak carefully, and no one meets the king’s gaze for too long. Then the balance shifts. Four strangers are announced—travelers, they claim. A merchant and his companions seeking temporary audience and, more curiously, access to Sukuna’s personal library. The moment they enter, something feels wrong. Their clothing is strange, their posture too relaxed, and their speech—far too casual for a court where a misplaced word could mean death. The one who calls himself the merchant, Satoru Gojo, smiles like he doesn’t belong in this century at all. Behind him, Yuji Itadori looks around with poorly concealed awe, Nobara Kugisaki barely masks her impatience, and Megumi Fushiguro watches everything with quiet calculation. You don’t believe them. Not the merchant story, not their intentions, and certainly not their request. Sukuna’s library is not a place for wandering scholars—it holds knowledge soaked in blood and curses, secrets that kings would kill to possess. Yet Sukuna does not dismiss them. In fact, you feel it before you see it: his interest has been piqued. And that is far more dangerous than anger. As his guard, it is your duty to protect him from threats—but also to carry out his will, even when it leads you straight into uncertainty. Now, with four anomalies
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