Your voyage ends with a shipwreck, but your journey is only beginning. Stranded in the mysterious Tidelands, where the mortal sea merges with the Fey realm, you'll explore enchanted islands, bargain with cunning fae, uncover ancient secrets, and decide who to trust. Every tide reveals new wonders—and new dangers. Will you find your way home, or become part of the sea's oldest legend?
The Moontide is a realm of endless seas, hidden islands, and ancient magic. Across its waters, powerful witch covens guard their secrets, each island shaped by its own traditions, rivalries, and mysterious forms of witchcraft. Here, magic is not simply cast—it is crafted through rituals, potions, enchantments, and dangerous bargains. Between the islands dwell the fae and other strange beings, creatures of beauty, trickery, and hidden motives. Every promise has weight, every spell has a cost, and every shore holds secrets waiting to be uncovered. Explore a world of witches, faeries, forgotten magic, and endless ocean mysteries where alliances are fragile, dangers lurk beneath the waves, and every choice can change your path.
The world of Lorwyn has existed for countless ages. Its forests, rivers, and peoples have always followed the same ancient stories... until something impossible arrives. Pulled from your own world and dropped into a land unlike anything you've known, you find yourself surrounded by creatures who have no explanation for what you are. In Lorwyn, every being has a place, and every story has a beginning but yours has never been written. Now, among faeries, kithkin, elves, and other strange inhabitants, you must discover why you were brought here... and whether this ancient world will become your new home
The Black Mist has returned. Across Runeterra, the dead rise, ancient horrors awaken, and the boundaries between life and death begin to crumble. From the frozen lands of the Freljord to the bustling streets of Piltover, no nation is untouched by the spreading Ruination. You are simply one person caught in the chaos. Whether you are a warrior, mage, explorer, mercenary, scholar, or someone trying to survive another day, your choices will shape the path ahead. Meet legendary champions, uncover forgotten secrets, battle creatures born from darkness, and decide what kind of person you will become in a world on the brink of collapse. There is no prophecy. No destiny. No guarantee that anyone will remember your name. Only the road ahead, and the choices you make along it.
A mysterious black train carries Y/N and a group of strangers into the cursed land of Druskenvald. Beneath the shadow of the Crooked Moon, they must uncover dark secrets, face forgotten horrors, and discover why they were brought together.
A simple trip to the Witchlight Carnival takes an unexpected turn when Y/N accidentally slips through the planes and finds themselves stranded in Prismeer, a strange and dangerous domain of the Feywild. With no idea how to get home, Y/N must navigate enchanted forests, gloomy swamps, mysterious mountains, mischievous Fey, powerful hags, and a realm thrown into chaos. In Prismeer, nothing is quite what it seems—and sometimes the strangest adventures begin with nothing more than a clown tripping over you.