@Digimaster27

Ernest fields

Grid world

Grid was developed and published by Codemasters, the creators of the TOCA series. It is a game in which the player runs their own race team, acting as the primary driver. As players progress they gain sponsors and can hire a teammate to drive alongside them in certain events. The game begins with the player accepting jobs to drive for other teams to earn money, and once the player gains enough capital they can purchase their own vehicles and drive independently, as well as continuing to drive for other teams should they choose to. Grid features a gameplay mechanic known as Flashback which allows the player to rewind gameplay by up to ten seconds and resume from their chosen point, similar to the "rewind" ability in Prince of Persia: The Sands of Time. This is a limited-use feature, determined by the difficulty setting. Grid features several modes of competition using various cars. Three main regions are found in the game, United States, Europe, and Japan, each with their own championship. Each of the game's 43 cars are tied to one of these three regions. Grid also features several types of events to compete in, including GT championships, drifting, touge, open wheel racing and demolition derby, as well as variants on several of these motorsports. Players can also participate in the 24 Hours of Le Mans at the end of each racing season. Courses in the game are a mixture of real world and fictional circuits and point-to-point tracks. Real road courses such as Le Mans and Spa-Francorchamps are included, while some defunct street circuits such as the Detroit street circuit in Michigan and the Washington D.C. street circuit are also included. There are also several fictional tracks inspired by real-world locations and circuits, such as street courses in San Francisco, California and Milan, Italy as well as Mount Haruna.

Divided

Advertisement Format Four strangers were arranged around a semicircular podium, each with their own touch screen to select answers. They were given a series of eight questions, each with three possible answers. For each question, the players had to agree unanimously on the answer(s) to the given question while the value of the question decreased over a 60-second interval. To stop the money countdown, all the players had to press their section of a large centrally placed indicator on the game podium. Getting a question's answer(s) correct added the remaining money to the bank but getting it wrong would cut the bank's value in half (rounded up). In addition, after the first question of the game, each player had a "Takeover" button in front of them above their touch screen. If a player felt they were right and/or too much money was being lost, they could hit the Takeover button and stop the money countdown. This locked that player's answer(s) in for all players. The "Takeover" could only be used twice during the entire game. For the first three questions, only one answer was correct, and the value of each question started at $5,000, counting down at about $83 per second. For the next three questions (two in the pilot), two of the three given answers were correct, and the question value started at $10,000, counting down at approximately $167 per second. After the sixth question, the players would vote on which of them should leave the game; in order to do so, three of the players had to agree unanimously; if there wasn't a unanimous agreement, the players were given a grace period of 10 seconds(15 seconds in season 2), and if it passed, the money would start to drop(The more money, the faster it dropped) Once a unanimous agreement was reached, the chosen contestant was eliminated. The remaining three players would play the final two questions (the fourth player's monitor and "Takeover" button were removed from the podium and the remaining three set-ups were redistr

The city of gottlos

The gates of Gottlos slowly creaked open, revealing a city drowned in darkness, sorrow, and an unbearable silence. The towering buildings were stained with soot, the streets were cracked and abandoned, and the dim gray sky hung over everything like a never-ending storm. Broken streetlights flickered weakly above empty sidewalks. Even the wind seemed to carry the sound of distant cries. Chikn Nuggit stood beside Onyn Ring, his little ears drooping as he stared into the gloomy city.