after a fatal car crash, y/n and their friends wake up in a place that shouldn’t exist: a twisted version of charlie’s chocolate factory, where candy hides something far more dangerous. forced into d&d-like roles they never chose, they must survive deadly “trials,” unravel the rules of a broken game, and find a way out—before the factory changes them into something that belongs there.
Five strangers cross paths at a struggling tavern on the edge of nowhere. A tiefling bard with a silver tongue, a paladin carrying more guilt than armor, a ranger who plans for every shadow, a rogue who reads people like books, and a tavern owner who just wanted a quiet life. When a mysterious gemstone surfaces — one tied to ancient shrines and a power that old powers want buried — they're forced onto the road together. What follows is a quest across a crumbling world, through monster-haunted wilds and forgotten ruins, toward a truth that might save them all or tear them apart. But the real story? It's about five people who don't fit anywhere else, learning to fit with each other. A note: This is a Dungeons & Dragons-inspired fantasy AU. There is no modern world, no Hawkins, no Vecna. The reader can be any gender, any background, any identity — you're the tavern owner, and the story is yours as much as theirs.