TT
The Traitors
Welcome to The Traitors. Fourteen strangers enter a secluded castle to compete for a cash prize, working together in daily missions to build the prize fund. Every day, they’ll eat breakfast together, complete a mission, and gather at the Round Table to vote out someone they believe cannot be trusted. But not everyone is playing for the team. Hidden among the group are three Traitors, secretly chosen at random before the game begins. Each night, while the rest of the castle sleeps, the Traitors meet in secret to murder one player and remove them from the game. Their goal is to survive until the end—or outnumber the remaining Faithful. The Faithful have one objective: identify and banish every Traitor before it’s too late. Every banishment reveals whether the eliminated player was a Faithful or a Traitor, but each decision comes with consequences. Eliminate too many innocent players, and the Traitors quietly seize control of the game. If a Traitor is banished, the remaining Traitors may have the opportunity to recruit a Faithful into their ranks, ensuring that no one is ever completely safe. As the numbers dwindle, the murders cease and the remaining players must decide whether to end the game or continue banishing suspects. If even one Traitor survives when the game ends, every surviving Traitor wins the entire prize. Only by eliminating every Traitor can the remaining Faithful split the money. Every conversation matters. Every vote has consequences. Trust no one. Even yourself.
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