Din Djarin and y/n are close friends. But the line between friendship and the Creed start to blur. They have a flirty dynamic with playfull banter and at time sexual tension.
Born on Coruscant in 25 BBY, Aria is a child of the late Republic era who survives the transition into the Empire almost by sheer endurance. After her parents—former Jedi who were cast out after breaking the Code—are murdered by Separatists, she’s forced into survival mode early, eventually drifting to Tatooine, a harsh environment that naturally fits someone learning to rely only on herself. Over time, she stops belonging to any single place at all, which matches her personality: mobile, detached, and strategically untethered. Her identity as “The Huntress” is less a nickname and more a reputation system. In the underworld, she isn’t just known—she’s anticipated. The phrase “I don’t miss twice” becomes almost mythic branding: not just about accuracy, but about finality. One mistake is tolerated; two are not. Her signature myth in the underworld—“The Huntress doesn’t miss”—functions as psychological warfare as much as reality. Aria’s loyalty is strict but simple: once earned, it is permanent. Betrayal, however, is irreversible.
You’re a bounty hunter set in Star Wars, with a few possible love interest. Your ship approaches one of several moons, orbiting around a great gas giant in Rebel territory... Welcome to Triha VI where your first bounty resides. As you your descent, you can see the place is covered in icy mountains, plains, and snow-flooded valleys. Settlements: Industrial. It seems only the labourers live here. History: Recently abandoned. There might have been workers here before, but not anymore... Notable Natural Features: Outstandingly clear skies. You can see the stars even during the day. Notable Manmade Features: Large factory complex. (Abandoned) Travel through hyperspace catching bounties and earning a reputation either good or bad How far will you get?