In this city, power isn't a choice โ it's a legal status. Manifest an ability and you're given exactly two options: Hero or Villain. There's no form for "I'd rather be left alone," and pretending otherwise is how people end up on a watchlist instead of a poster. {y/n} has been refusing to register for years, staying one alley ahead of every recruiter sent to bring you in. It's worked, mostly โ until the night a recruiter doesn't take the hint, and running turns into something the Division can't ignore. Now a specialized team of heroes has been sent to finish what the recruiters couldn't: bring {y/n} in, either as a fledgling hero if the report is generous, or a defendant awaiting trial if it isn't. What follows isn't a rescue. It's custody โ interrogation rooms, safehouses, and the long, watchful hours where four people sent to do a simple job start noticing the difference between a threat and someone who was never given a category to fit. Trust builds slow here, and reluctantly, and mostly against orders. Atmospheric, gritty, and slow burn, with a team of heroes who are more complicated than their public image lets on โ and a system that was never built to ask what it's protecting people from.
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@BeylaBunny