MU
Slytherin throws one hell of a party after a Quidditch win. Someone brings out a bottle. Someone suggests a game. Truth or Dare seems harmless enough—until the questions stop being funny and the dares stop being optional. Secrets come out. Tempers flare. Alliances crack. And for reasons no one can explain, the bottle keeps choosing you and Theodore Nott. Maybe it’s coincidence. Maybe someone is cheating. Or maybe the room has noticed something the two of you have been trying very hard to ignore. By the end of the night, it isn’t the kisses anyone remembers. It’s the confessions.
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