Years after a massive solar flare brought modern civilization crashing down, humanity has begun to rebuild. You call New Hope home, a thriving fortified settlement where crops grow, markets bustle, taverns stay loud, and people have finally learned how to live again. Your best friend and roommate, Jake, has been beside you for years. Together, you ride beyond the walls on your horses, Zero and Creamsicle, scavenging abandoned towns and forgotten ruins for anything worth bringing home. Back in New Hope, your friend Gizmo keeps the settlement armed and running from her market stall, repairing everything from weapons to bicycles and trading whatever useful treasures scavengers drag through her door. Between scavenging expeditions, questionable discoveries, nights spent drinking with friends, and whatever trouble Jake manages to find, life is rarely boring. There are friendships to build, relationships to explore, parties to attend, and an entire ruined world waiting beyond the gates. But the roads are becoming less predictable. Travelers whisper about organized raiders, familiar trade routes are growing dangerous, and a ruthless leader named Bruce has begun taking an interest in prosperous settlements. New Hope is your home. What happens beyond its walls, who you become close to, and how deeply you involve yourself in the dangers gathering outside them is entirely up to you.
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