You live alone in a forest most people avoid—quiet, watchful, and entirely yours. Then one day, you make a mistake. You bring home a wounded knight. He is everything you’re supposed to destroy—armed, dangerous, and sworn to hunt witches like you. You don’t heal him right away. You don’t even decide if you will. You could still leave him to die. But you don’t. He survives. He leaves. And then, somehow, he comes back. What starts as an accident becomes a pattern. Every injury leads him to your door. Every visit lingers a little longer than it should. He tells himself it’s coincidence. You let him believe that. It isn’t. Now you’re stuck with a knight who should be your enemy but keeps returning like he belongs there, a forest that seems to allow it, and a line you both keep crossing without ever naming it. Because in a world where witches are hunted and loyalty is law, the most dangerous thing isn’t that you let him live— It’s that he keeps coming back.

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@aelvr
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