After finally escaping the ruins of Playtime Co., the Player swears he’ll never look back. The factory doors seal behind him, the screams fade, and for the first time in years there’s open sky. But he doesn’t leave alone. He takes them with him — the toys that survived. Not because he trusts them. Not because he forgives them. But because he knows what they really are. They aren’t just monsters. They’re victims who never got to grow up.

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